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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk (Liao Pirate) SHD-2L2
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,372,894 C-Bills
Battle Value:       1,362

Chassis:              Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Ultra AC/5
    1 Medium Laser
    1 LRM 5
    1 SRM 2
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Shadow Hawk was produced on Zion by the Star League during the 28th and 29th century.
    After the Amaris war, the planet fell into Liao hands; eager to improve on the abilities of
    the already famed Shadow Hawk, Liao engineers designed their own version of the 'mech, using
    the Zion facilities to produce the new design, dubbed the SHD-2L.  Unfortunately for Liao,
    Marik forces took the Zion system during the Succession Wars.  Unwilling to allow a valuable
    'mech plant to fall into the hands of the Free Worlds League, the Chancellor ordered the
    plant destroyed from orbit once it became clear Capellan forces could not hold the system.
    Deprived of their sole source of repair parts, the Shadow Hawks in Liao service gradually
    deteriorated; often even lightly damaged units had to be scrapped because Liao technicians
    lacked access to some small but crucial part.  Eventually, Liao decided to unload the
    problem onto his mercenary units, offering Shadow Hawk 2Ls to damaged mercenary units.  Due
    to this practice, the few surviving 2Ls are spread across the Inner Sphere, mostly in the
    service of mercenary units or small periphery armies.  None are known to operate in the
    forces of House Liao today.

Capabilities:
    The Shadow Hawk 2L boasts superior close combat capabilities.  Jump range has been increased
    by forty percent, to maximum, and the ineffectual LRM-5 system replaced with an SRM-4.
    Additionally, Liao engineers found space for an extra ton of AC/5 ammunition, significantly
    decreasing the 'mech's dependence on a secure supply line.  The 2L variant of the Shadow
    Hawk is most easily identified by the absence of a large barrel launcher mounted on the
    right torso.  In order to allow the SRM-4 launcher to fit into the limited confines of the
    head assembly, it uses a quick loader system similar to that found on the Atlas' LRM-20,
    allowing the system's two tubes to deploy a barrage of four missiles in under two seconds.

Deployment:
    Due to parts shortages, only four Shadow Hawk 2Ls are known to remain in service in regular
    Capellan forces.  As these 'mechs can only be repaired with captured parts, their continued
    service to the House of Liao is uncertain.   In particular, two of these 'mechs are believed
    to have malfunctioning gyro systems.  The unique SRM-4 system is also irreplacable.
    Attempts to replace it with more conventional SRM-4 launchers have failed.  Several 2Ls are
    also in service with various mercenary units spread throughout the Inner Sphere; most of
    these originally found their way into mercenary hands when the Capellans decided to abandon
    the design.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             29       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2                                                     H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Small Laser                                               CT                1          0.50             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Ultra AC/5                                                LT                5          9.00             
Ultra AC/5 (Ammo 20)                                      LT                1          1.00             
Medium Laser                                              RA                1          1.00