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                 BattleMech Technical Readout

Name/Model:         Blackjack BJ-1 "Bingo"
Designer:           CarcerKango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,721,425 C-Bills
Battle Value:       1,178

Structure:            Endo Steel
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
    2 Rotary AC/2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Inspired by my first 'Mech build in MechWarrior Online, nicknamed Bingo and built on the
    venerable BJ-1 chassis.  I have yet to develop fluff for it.

Capabilities:
    I kept the engine stock for simplicity's sake, retained the Jump Jets, and equipped it with
    the efficient maximum of Ferro-Fibrous armor and an Endo-Steel chassis. For long and
    medium-ranged harassing I upgraded the AC/2's of the original Blackjack to their Rotary
    equivalents, equipping each with a ton of ammo.  Unfortunately this necessitated the removal
    of the arm-mounted medium lasers; however, the torso-mounted pair were upgraded to extended
    range models.  I also installed double heat sinks rather than singles to help deal with the
    heat of firing at maximum output.

Variants:
    Originally, I toyed with mounting four ER Small Lasers split between the arms and side
    torsos rather than the ER Mediums.  Then I realized that, if I were to use this 'Mech on the
    tabletop, I would rather keep the enemy at range with the Rotary AC/2's, meaning that ER
    Medium Lasers would be more useful in most cases, and I would only lose two points of damage
    output in exchange for much greater range on my backup weapons.

Notable MechWarriors:
    Me!

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             22       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Rotary AC/2 (Ammo 45)                                     RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Rotary AC/2 (Ammo 45)                                     LT                1          1.00             
Rotary AC/2                                               RA                3          8.00             
Rotary AC/2                                               LA                3          8.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50