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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vulcan VT-5S Custom
Designer:           SamTheMan321
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,316,400 C-Bills
Battle Value:       1,365

Chassis:              Standard
Power Plant:          240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous with CASE
    1 Large Laser
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Free Worlds League is making use of Star League technology to make the Vulcan, an
    effective city fighter and anti-infantry 'Mech, into a more potent foe against other 'Mechs
    as well.  Keeping the flamer and machine gun for use against infantry, Nimakachi Fusion
    Products Ltd. is beginning to upgrade the medium laser to a Tronel XII Medium Pulse Laser
    and to install a Tronel PPL-20 Large Pulse Laser instead of the autocannon in the right
    The use of Endo Steel internal structure offsets the weight gain, and the potential
    heat problem is averted by installing eleven double heat sinks.  Only two such 'Mechs have
    emerged from the factory on Tematagi, but production is expected to increase as Nimakachi
    works the kinks out of its assembly line.
    The Federated Commonwealth is taking a very different approach to making the Vulcan
    better-equipped to engage othe 'Mechs.  The VL-5S sticks closer to the original weapons mix,
    with the only change being the installation of an Imperator Ultra-5 Autocannon for the older
    Armstrong model.  The VL-5S, produced by Coventry Metal Works on Coventry, employs the
    proven Edasich Motors 240 XL engine rather than the Endo Steel internal structure.
    Coventry also appears to be more concerned with survivability than with heat.  The
    VL-5S keeps the original's ten normal heat sinks but adds other equipment to make the Vulcan
    pilot safer.  The use of Lexington Ltd. High Grade Ferro-Fibrous Armor offers much better
    protection for the right and left torso and legs with the same amount of weight.  This
    design has Cellular Ammunition Storage Equipment to protect the autocannon shells and Myomer
    Acceleration Signal Circuitry to let the 'Mech leave the battlefield in a hurry when all
    else fails

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  134                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             24       
    Center Torso (rear):                               0       
    R/L Torso:                         10             20       
    R/L Torso (rear):                                  0       
    R/L Arm:                            6             11       
    R/L Leg:                           10             20       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Large Laser                                               RT                2          5.00             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                2          2.00             
2 Medium Lasers                                           LT                2          2.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00