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                 BattleMech Technical Readout

Name/Model:         Shogun (Imperial) SHG-2Fc
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,001,100 C-Bills
Battle Value:       3,172

Chassis:              Endo Steel
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
    1 ER PPC
    2 LRM 15 w/ Artemis IV FCS
    2 Streak SRM 6s
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

    Appearing in frequency only in Zeta Battalion of the mercenary Wolf's Dragoons, the Shogun
    is uncommon in the Dragoon regiments and almost unknown in the armies of the Successor
    States.   Zeta Battalion's fearless fighting style had reduced the number of Shoguns in
    existence for decades prior to the Fourth Succession War.  The heavy losses suffered by the
    Dragoons in the shootout on Misery and in the Fourth War made the Shogun nearly extinct.
    Wolf's Dragoons has such tight security on Outreach that Our Blessed Order has been
    unable to formulate reliable estimates of the number of surviving Shoguns.  Unless the
    Dragoons have a source of new 'Mechs, the number cannot be higher than nine.
    Though anticipating field modifications takes the analysis process a step further
    beyond pure specution, a few things are likely.  One of the distinctions of the Shogun is
    its ability to jump, and so the Dragoons would be unlikely to make any change that would
    require the removal of the jump jets.  One likely change is the substitution of the commonly
    available Magna Firestar Extended-Range Particle Projection Cannon for the older Magna

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

Weapons and Ammo                                       Location          Critical     Tonnage   
Active Probe                                              H                 1          1.00             
ECM Suite                                                 CT                1          1.00             
Jump Jet                                                  CT                1          1.00             
ER PPC                                                    RT                2          6.00             
Jump Jet                                                  RT                1          1.00             
Medium Pulse Laser                                        RT                1          2.00             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
Medium Pulse Laser                                        LT                1          2.00             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Targeting Computer                                        LT                2          2.00             
LRM 15 w/ Artemis IV FCS                                  RA                2          3.50             
LRM 15 (Ammo 16)                                          RA                2          2.00             
LRM 15 w/ Artemis IV FCS                                  LA                2          3.50             
LRM 15 (Ammo 16)                                          LA                2          2.00