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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder II (Sodium) MAD-10Na
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Republic / 3115
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         19,018,000 C-Bills
Battle Value:       2,364

Structure:            Standard
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Rotary AC/5
    2 Large X-Pulse Lasers
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A slight variation of the Marauder MAD-10N, the MAD-10Na (or "Sodium" as it is better known)
    is a small modification which improves the original prototype design. Hardly anyone uses
    Improved C3 Computers in the 32nd Century, with the technology having mostly died with the
    end of the Jihad. This meant that the original model did not sell very well. To change this,
    the Improved C3 Computer is exchanged for a lighter C3 Slave, using the tonnage saved to add
    an extra half-ton of armour and replace the small cockpit with a full-size version. This
    makes the design more appealing to customers, while the larger cockpit means the pilot can
    be more effective on the battlefield.

Deployment:
    The MAD-10Na was selected to be one of the Battlemechs which makes up  Jarrel Wolfstein's
    elite bodyguard lance (Jarrel Wolfstein is the Commander-in-Chief of the Arctic Silence
    Armed Forces and heir to Arctic Silence in its entirety) because it is one of the most
    effective C3-capable assault 'Mechs money can buy in the midst of the Dark Age.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             43       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
CASE II                                                   RT                1          1.00             
Rotary AC/5                                               RT                6         10.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
Targeting Computer                                        LT                7          7.00             
Large X-Pulse Laser                                       RA                2          7.00             
Small Pulse Laser                                         RA                1          1.00             
Large X-Pulse Laser                                       LA                2          7.00             
Small Pulse Laser                                         LA                1          1.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00