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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Eagle EGL-2M
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3060
                    Record Sheets: 3060 Unabridged
                    Technical Readout: 3060
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,237,917 C-Bills
Battle Value:       800

Chassis:              Curtiss Eagle Endo Steel
Power Plant:          Vlar 125 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            CurtissJet 55 
    Jump Capacity:    150 meters
Armor:                Kallon FWL
    1 Diverse Optics Sunbeam ER Large Laser
    1 Diverse Optics ER Medium Laser
Manufacturer:         Curtiss Militech
    Primary Factory:  Paradise
Communications:       CurtissComm Mark II
Targeting & Tracking: Dynatec 400

    The Eagle is Curtiss Militech's foray into the light BattleMech class, a follow-up to their
    highly successful and extremely popular Wraith medium 'Mech. The Curtiss designers chose to
    keep the Wraith's mobility, though they made the Eagle somewhat slower to make room for
    weaponry. They also equipped the Eagle with a standard engine, hoping to keep down
    production costs and increase the 'Mech's survivability. The Eagle's standard chassis design
    makes battlefield repair easier; the shipments of replacement parts that the Wraith required
    cut deeply into profits.
    The original Eagle design, the EGL-1M, lacked the TAG system. When the LCCC introduced
    the new semi-guided LRMs, Curtiss designers added the TAG, expecting great demand for a
    speedy light 'Mech that could target for such missiles. So far, they seem to have been
    right; the Free Worlds League and Capellan militaries have both placed orders, many from
    units that already use the Wraith and feel they can depend on a Curtiss-built 'Mech.

    Though not as fast as many 'Mechs in its weight class, the Eagle packs quite a punch at long
    ranges and runs fairly cool despite the high heat generated by its weaponry. Though intended
    to supplement the ER large and medium lasers, the TAG gear is also capable of targeting
    units for either Arrow IV systems or the deadly new semi-guided missiles. Should neither be
    available as support for the Eagle's unit, the Eagle can deal a significant amount of damage
    for its size with its lasers. This 'Mech's multiple uses make it valuable to commanders, and
    its initial sales reflect that fact.

    Eagles have been shipped to units all over the Free Worlds League, and small numbers have
    shipped to the Capellan Confederation. Various Marik Militia units received the majority,
    followed by Fusiliers of Oriente units.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     125 Fusion                 4.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             12       
    Center Torso (rear):                               3       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              7       
    R/L Leg:                            6              9       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
TAG                                                       LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
ER Medium Laser                                           LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE, TAG