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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Monster (Artillery BattleMech) MNS-1-MB1C
Designer:           Hotwire
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Star League / 2582
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         9,310,000 C-Bills
Battle Value:       1,570

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    6 Medium Lasers
    2 Thumpers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Monster is the result of a Star League weapons research project in the early 2580s to
    develop an artillery Battlemech for the SLDF. During the Unification War it was found that
    BattleMech regiments often left their vehicle based artillery support behind as they
    advanced, or had to do without artillery altogether due to terrain. The Monster was designed
    to rectify these problems. The 'Mech's high cost and need for frequent maintenance (usually
    the jump jets) resulted in only about 3000 being produced.

Capabilities:
    Though not a fast 'Mech, the robust bipedal locomotion system enables it to maintain a
    maximum speed on long marches. One of the few assault class BattleMechs to mount jump jets,
    these units enable the Monster to transverse terrain that would otherwise be an obstacle.
    The arm mounted medium lasers and heavy armor provide it with the means necessary to repel
    any enemy 'Mechs it may encounter. The two Thumpers have sufficient ammo magazines to
    sustain a high volumne, lengthy artillery barrage against enemy units and positions. The
    Monster can also carry a wide variety of Thumper shells to meet the ever changing needs of
    the battlefield.

Deployment:
    The Monster was usually deployed three to a Lance, with a light 'Mech as a spotter. Monster
    Lances were usually attached to regimental headquarters and deployed based on battlefield
    needs.  When General Kerensky and most of the SLDF departed the Inner Sphere in 2784, most
    of the Monsters went with them.  A few fell into the hands of Successor States or were found
    in mercenary units that had once been part of the SLDF.  These, as in the past, were usually
    attached to command units .  Because of this, most of these Monsters have survived the
    Succession Wars more or less intact.

Variants:
    The MNS-2R variant removes a medium laser from each arm and replaces them with two heat
    sinks. This model is less subject to heat problems, but at the cost of less firepower to
    deal with enemy 'Mechs.

Notable MechWarriors:
    MechWarrior Grant DeVaughn - In 2583, during the Reunification War the Star League put into
    motion Operation Union Hold to force the Outworlds Alliance into the fold. Unfortunately the
    operational timetable for the Star League forces fell into the hands of the Alliance. On the
    icy world of Tellman IV, an ambush was set for the invading SLDF at their pre-planned
    landing zone. The day long battle became known as the Day of Vengeance. Losses on both sides
    were horrendous, but much more so for the SLDF, which had to make a retreat back into space
    under fire.  One of the heroes of that day was Grant DeVaughn. Just as DeVaughn was marching
    his Monster off the Overlord dropship, the ambushing Alliance forces attacked. The
    engagement quickly became a swirling firestorm of close quarters BattleMech combat. Despite
    being an artillery 'Mech, DeVaughn waded his Monster into the thick of the fight, firing his
    Thumpers at point blank range, racking enemies with his lasers, slamming them with his
    forearm slabs, kicking out with massive feet and rising up on his jump jets to come crashing
    down upon tanks and lesser BattleMechs. The battle ended well after nightfall with the
    liftoff of the last SLDF dropship.  Grant and his Monster, both severely damaged, were still
    standing, but had no choice other than to surrender. Grant DeVaughn was credited with 5
    'Mech kills, the destruction of 8 tanks and countless assists that day, more than any other
    Monster MechWarrior. He died in 2584 trying to escape from an Outworlds Alliance prisoner of
    war camp.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             36       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
Thumper (Ammo 20)                                         RT                1          1.00             
Thumper (Ammo 20) [Flechette]                             RT                1          1.00             
Thumper (Ammo 20) [Smoke]                                 RT                1          1.00             
Thumper (Ammo 20)                                         LT                1          1.00             
Thumper (Ammo 20) [Cluster]                               LT                1          1.00             
Thumper (Ammo 20) [Illumination]                          LT                1          1.00             
3 Medium Lasers                                           RA                3          3.00             
Thumper                                                 RA/RT               15        15.00             
3 Medium Lasers                                           LA                3          3.00             
Thumper                                                 LA/LT               15        15.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00