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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hammerhands ("Hot Hands") HMH-6H
Designer:           Stinger07
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,002,125 C-Bills
Battle Value:       2,192

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        32.4 kph  [43.2 kph]
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    2 Plasma Rifles
    1 MML 7
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                               3 [4]                                             
    Running MP:                               5 [6]                                             
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             34       
    Center Torso (rear):                               9       
    R/L Torso:                         16             23       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             23       
    R/L Leg:                           16             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          2.00             
CASE                                                      RT                1          0.50             
Improved Jump Jet                                         RT                2          2.00             
MML 7                                                     RT                4          4.50             
MML 7 (Ammo 14) [SRM / Inferno]                           RT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     RT                1          1.00             
Improved Jump Jet                                         LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
ER Medium Laser                                           LA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 20)                                    LA                2          2.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
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    Point Value (PV): 39
    TP: BM,  SZ: 3,  TMM: 1,  MV: 6"/10"j
    Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 1
    Armor (A): 7,  Structure (S): 6
    Specials: CASE, HT1/1/-, IF0*, JMPS1, TSM