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BattleMech Technical Readout
Name/Model: Proportional Binary (Divergence Series-1) Atlas
Designer: Dragnorian
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 12,280,000 C-Bills
Battle Value: 2,747
Chassis: Composite Composite
Power Plant: 300 Fusion 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Lamellow Ferro-Lamellor with CASE II
Armament:
2 Improved Gauss Rifle Improved Gauss Rifles (C)
2 Improved LRM-20 Improved LRM 20s (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Radio Waves 100THz
Targeting & Tracking: Binary-MK1 with Advanced Targeting Computer
================================================================================================
Overview:
Name: Ferro-Lamellor
Type (Category): Armor (Core)
Reference: Tactical Operations: Advanced Units & Equipment (p. 91)
Description:
Ferro-Lamellor Armor is an enhanced hybrid of ferro-fibrous armor and WarShip-grade Lamellor
armor developed by the Clans for use on smaller battlefield units such as BattleMechs,
Combat Vehicles and fighters. Bulkier than standard Clan ferro-fibrous, this armor
demonstrates enhanced energy-reflective capability and improved resilience against kinetic
damage.
Game Rules:
A location protected by Ferro-Lamellor Armor reduces all damage by 1 point for every 5
points (or fraction thereof) delivered per hit (to a minimum of 0 points of damage per hit);
if that location is also protected by spikes, the damage reduction from the spikes is
applied first, then the damage reduction from the Ferro-Lamellor Armor is applied. Excess
damage will affect internal structure or structural integrity per normal rules for the
location’s structure type. Weapons reduced to zero damage effects by Ferro-Lamellor Armor
(such as LB-X cluster munitions), may not inflict pilot injury in the event of a
cockpit-location hit, nor may they deliver a penetrating or “floating” critical from
special hit location rolls. However, against Combat and Support Vehicles, such weapons may
inflict Motive System damage effects normally (because such units feature more exposed
movement mechanisms).
In addition, Ferro-Lamellor Armor negates the bonus armor-penetrating effects of
Armor-Piercing Ammo, Tandem-Charge Missiles, and ’Mech Tasers. If these weapons are fired
against a location protected by Ferro-Lamellor, they deliver their standard damage to the
armor only (Armor-Piercing Ammo hits as a standard AC round; Tandem-Charge Missiles hit as
standard SRMs; ’Mech Tasers inflict only 1 point of armor damage).
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 5.00
Engine: 300 Fusion (C) 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 22.00
Type: Ferro-Lamellor (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 54
Center Torso (rear): 8
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE II (C) RT 1 0.50
Improved Gauss Rifle (C) RT 6 13.00
Improved Gauss Rifle (Ammo 8) (C) RT 1 1.00
CASE II (C) LT 1 0.50
Improved Gauss Rifle (C) LT 6 13.00
Improved Gauss Rifle (Ammo 24) (C) LT 3 3.00
Improved LRM 20 (Ammo 8) [Artemis V] (C) LT 1 1.00
Improved LRM 20 (C) RA 4 5.00
Targeting Computer (C) RA 6 6.00
Improved LRM 20 (C) LA 4 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 58
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 6 / (L) 6, OV: 0
Armor (A): 12, Structure (S): 4
Specials: CASEII, CR, IF2, LRM1/2/2
Distribution
Name/Model: Proportional Binary (Divergence Series-1) Atlas
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
============================================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Improved LRM 20 (C) 3. Cockpit 3. Improved LRM 20 (C)
4. Improved LRM 20 (C) 4. Ferro-Lamellor (C) 4. Improved LRM 20 (C)
5. Improved LRM 20 (C) 5. Sensors 5. Improved LRM 20 (C)
6. Improved LRM 20 (C) 6. Life Support 6. Improved LRM 20 (C)
1. Ferro-Lamellor (C) 1. Targeting Computer (C)
2. Ferro-Lamellor (C) 2. Targeting Computer (C)
3. Ferro-Lamellor (C) 3. Targeting Computer (C)
4. Ferro-Lamellor (C) 4. Targeting Computer (C)
5. Roll Again 5. Targeting Computer (C)
6. Roll Again 6. Targeting Computer (C)
Left Torso Center Torso Right Torso
1. Improved Gauss Rifle (C) 1. Fusion Engine (C) 1. Improved Gauss Rifle (C)
2. Improved Gauss Rifle (C) 2. Fusion Engine (C) 2. Improved Gauss Rifle (C)
3. Improved Gauss Rifle (C) 3. Fusion Engine (C) 3. Improved Gauss Rifle (C)
4. Improved Gauss Rifle (C) 4. Gyro 4. Improved Gauss Rifle (C)
5. Improved Gauss Rifle (C) 5. Gyro 5. Improved Gauss Rifle (C)
6. Improved Gauss Rifle (C) 6. Gyro 6. Improved Gauss Rifle (C)
1. Improved Gauss Rifle (Ammo 8) (C) 1. Gyro 1. CASE II (C)
2. Improved Gauss Rifle (Ammo 8) (C) 2. Fusion Engine (C) 2. Improved Gauss Rifle (Ammo 8) (C)
3. Improved Gauss Rifle (Ammo 8) (C) 3. Fusion Engine (C) 3. Ferro-Lamellor (C)
4. CASE II (C) 4. Fusion Engine (C) 4. Ferro-Lamellor (C)
5. Improved LRM 20 (Ammo 8) [Artemis V] (C) 5. Ferro-Lamellor (C) 5. Ferro-Lamellor (C)
6. Ferro-Lamellor (C) 6. Ferro-Lamellor (C) 6. Ferro-Lamellor (C)
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Proportional Binary (Divergence Series-1) Atlas
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Lamellor): 307 x 2.5 x 1.2 921.000
Internal Structure (Composite w/ Fusion Engine): 152 x 1.5 x 0.5 x 1 (+) 114.000 = 1,035.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,085.000
Defensive Movement Factor: +2 (*) 1.20 = 1,302.000
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,302.000
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 14 (Weapons) = 10
Offensive Equipment:
Improved Gauss Rifle (C) 400.000
Improved Gauss Rifle (C) (+) 400.000 = 800.000
Improved LRM 20 (C) (+) 181.000 = 981.000
Improved LRM 20 (C) (+) 181.000 = 1,162.000
Improved Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,202.000
Improved Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,242.000
Improved Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,282.000
Improved Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,322.000
Improved LRM 20 (Ammo 8) [Artemis V] (C) (+) 23.000 = 1,345.000
Total 'Mech Tonnage: (+) 100.000 = 1,445.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,445.000
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,445.000
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,302.000
Offensive Battle Rating: (+) 1,445.000 = 2,747.000
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,747
Cost Breakdown
Name/Model: Proportional Binary (Divergence Series-1) Atlas
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===========================================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Lamellor): (307 pts) 22.0 x 35,000 770,000.00
Internal Structure (Composite): 100 x 1,600 x 1 (+) 160,000.00 = 930,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,130,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 3,130,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,030,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,230,000.00
Life Support: 50,000 (+) 50,000.00 = 4,280,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 4,480,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,540,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 4,560,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,630,000.00
-------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,630,000.00
===========================================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
Improved Gauss Rifle (C) 300,000 (+) 300,000.00 = 650,000.00
Improved Gauss Rifle (C) 300,000 (+) 300,000.00 = 950,000.00
Improved Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 950,000.00
Improved Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 950,000.00
Improved Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 950,000.00
Improved Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 950,000.00
Improved LRM 20 (C) 250,000 (+) 250,000.00 = 1,200,000.00
Improved LRM 20 (C) 250,000 (+) 250,000.00 = 1,450,000.00
Improved LRM 20 (Ammo 8) [Artemis V] [Empty Bin] (C) 0 (+) 0.00 = 1,450,000.00
Targeting Computer (C) 6 x 10,000 (+) 60,000.00 = 1,510,000.00
-------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,510,000.00
===========================================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,630,000.00
Weapons and Equipment Cost: (+) 1,510,000.00 = 6,140,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 12,280,000.00
-------------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 12,280,000.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Proportional Binary (Divergence Series-1) Atlas
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=====================================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
=====================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.450 = 0.450
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.450 = 0.900
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.370 = 2.270
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.370 = 3.639
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.7
-------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
=====================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.900 = 0.900
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.900 = 1.800
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 3.450
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 5.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
-------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
=====================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 14 (Weapons) - 4 (Base) (-) 12 = 8
Offensive Equipment: = 0.000
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.900 = 0.900
Improved LRM 20 (C) [Insufficient Ammo] (+) 0.900 = 1.800
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 3.450
Improved Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 5.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
-------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 6
=====================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------
Ferro-Lamellor: 307 armor points x 1.2 368.400 = 368.400
Armor Factor Conversion (/) 30 = 12.280
-------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 12
=====================================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 100 ton BattleMech = 8.0
Structure: Composite (*) 0.5 = 4.0
-------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
=====================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
Unit is equipped with Ferro-Lamellor armor = CR
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM1/2/2
=====================================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 6 (Medium) + 6 (Medium) + 6 (Long) = 22.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 24.000
Overheat Factor 0 (Overheat) (+) 0.000 = 24.000
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 26.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.000
Defensive Interaction Rating:
Armor Factor 12 (Armor) x 2.0 (Non-Vehicle Unit) = 24.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.000
Final DIR Defensive Interaction Rating (+) 31.000 = 32.000
Unit's Final Point Value:
Offensive Value = 26.000
Defensive Value (+) 32.000 = 58.000
-------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 58
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