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                 BattleMech Technical Readout

Name/Model:         Dirk DIR-7K
Designer:           Bulbasaur1IG
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3148
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,458,000 C-Bills
Battle Value:       1,001

Chassis:              Armstrong 2-a 
Power Plant:          Pitban 150 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    120 meters
Armor:                Durallex Extra Light Heavy Ferro-Fibrous
Armament:             
    1 Diverse Optics Type 35PX Large X-Pulse Laser
    2 Defiance C9M ER Medium Lasers
    2 ATA Red ER Small Lasers
Manufacturer:         Armstrong Tractor and Armory Co.
    Primary Factory:  Palmer
Communications:       Dalban FastTalk
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Initially designed by the Armstrong Tractor Company (later Armstrong Tractor and Armory Co.)
    of Palmer in the periphery, the Dirk was their introduction to BattleMech design. The
    original Dirk was intended to provide a low-cost cavalry skirmisher for militia and
    cash-strapped mercenaries at the low price of 2.2 million C-bills per unit. Armstrong
    successfully managed to design and build the Dirk, but a lack of budget for marketing led to
    the 'mech remaining a limited, local product for a few systems.
    
    In the aftermath of the Clan Invasion, Armstrong was slowly able to acquire access to
    lostech designs and update the Dirk, but it remained little more than a niche design
    performing a role many other mechs already performed. Armstrong had a sudden influx of
    orders during the Jihad and ensuing events, as planetary governments and militias searched
    for anything low-cost to buy and field in defense against outside threats. The Dirk remained
    in limited production as of 3151, with both original and upgraded models available from
    Armstrong's Palmer factory in the inner periphery.

Capabilities:
    The Dirk is designed as a cavalry and skirmisher mech, and is equipped to fit this role.
    Built on an Armstrong 2-a standard chassis with a Pitban 150 Light Fusion engine, the Dirk
    is relatively fast at a top speed of 86.4 km/h. This is augmented with 4 Pitban LFT 50 jump
    jets for a jump distance of 120 meters. A Dalban FastTalk and Dalban HiRez round out the
    communication and targeting systems.
    
    Clad in 5.5 tons of Durallex Extra Light heavy ferro-fibrous armor, the DIR-7K carries 10
    tons of weapons. A Diverse Optics Type 35PX large x-pulse laser sits in the center torso,
    with a Defiance C9M ER medium and a ATA Red ER small laser in each arm. This gives the -7K
    reliable and consistent damage at longer range than previous variations. The 'mech continues
    to lack of lower arm and hand actuators, making the Dirk unable to engage in melee combat
    beyond kicking at enemy units.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                  150 Light Fusion              4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     5.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               4       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large X-Pulse Laser                                       CT                2          7.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: ENE, JMPW1