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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Valkyrie VLK-QD
Designer:           Catalyst Game Labs
Source(s):          BattleMech Recognition  Cards
                    Record Sheets: 3050
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Record Sheets: Phoenix Upgrade, Complete
                    Record Sheets: Phoenix Upgrade, Davion
                    Record Sheets: Phoenix Upgrade, Mercenary
                    Record Sheets: Phoenix Upgrade, Steiner
                    Technical Readout: 3050
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,509,520 C-Bills
Battle Value:       807

Chassis:              Corean Model 101AA Endo Steel
Power Plant:          Omni 150 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Norse Industries 3S 
    Jump Capacity:    150 meters
Armor:                StarGuard CIV Ferro-Fibrous with CASE
    1 Devastator Series-7 LRM 10 w/ Artemis IV FCS
    1 Sutel Precision Line Medium Pulse Laser
Manufacturer:         Corean Enterprises
    Primary Factory:  New Avalon
Communications:       Lynx-shur
Targeting & Tracking: Sync-Tracker (39-42071)

    The Valkyrie is as symbolic of the future of the Inner Sphere as was the formation of the
    Federated Commonwealth.  Indeed, the VLK-QD owes its origin to that alliance.  One of the
    challenges that faced Steiner and Davion military planners was how to give the disparate
    Federated Suns and Lyran Commonwealth units a sense of unity.  Adopting common strategy and
    insignia was part of this effort.  Reducing the variety and increasing the quality of
    equipment is another.
    The VLK-QD Valkyrie is one of the success stories of this effort.  Though the Valkyrie
    has always been common in Davion units, it was less available to other Successor States.
    With the decoding of the Star League's mysteries, Corean Enterprises of New Avalon quickly
    set about applying the breakthroughs to the company's most successful design.  The result
    has proven so successful in field trials that the Valkyrie was selected as one of the
    Federated Commonwealth's standard light 'Mechs, with a huge increase in production ordered.
    Employing Endo Steel internal structure and Ferro-Fibrous armor has simultaneously
    reduced weight and increased protection.  The Cellular Ammunition Storage Equipment enhances
    protection further, and the leftover weight difference allowed Corean to improve both
    weapons systems.  A Sutel Precision Line Medium Pulse Laser increases the firepower over the
    old Sutel IX model, and the addition of an Artemis IV fire-control system increases the
    accuracy of the long-range missiles.
    The only setback for the new design occurred before its genesis.  The Draconis
    Combine's capture of Marduk during the Fourth Succesion War deprived Corean of tis source
    for Valkyrie jump jets, Norse Industries.  Production lagged for years as designers tried
    one model after another, with results always less than satisfactory.  The strengthening of
    ties between the Federated Commonwealth and St. Ives Compact provided the solution to the
    problem.  Under pressure to trade with Compact firms, Corean tried the HildCo Model 12 jump
    jet and found that it worked well with the Valkyrie's other systems.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  105                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
LRM 10 (Ammo 12) [Artemis IV]                             RT                1          1.00             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE, IF1