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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Warhammer WHM-6T
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,938,383 C-Bills
Battle Value:       1,329

Structure:            Standard
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    4 Machine Guns
    2 Medium Lasers
    1 SRM 6
    2 Small Lasers
    1 PPC
    1 Autocannon/5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Although capable of only producing a handful of Warhammers each year, the Taurian Concordat
    has embarked upon an extensive upgrade for that classic design.   Determined to improve
    survivability as well as heat efficiency in combat, the design teams made significant
    changes to the basic chassis; most notably in the replacement of the left arm PPC with a
    Class 5 autocannon.
    Reviews of the new 'Mech have been rather mixed.   While TDF MechWarriors do enjoy the
    vastly increased armor protection and the ability to fire away without need to worry with
    cooking ones self in the cockpit, they feel that something is missing from design.   Mercs,
    with their fierce belief in luck and superstitition, have been even more suspicious, and
    export sales have been notoriously lack-luster.
    Despite the lack of popularity, the TDF plans to replace all WHM-6R production with that of
    the new -6T.

    As with other Taurian refits, the Warhammer-T replaces the standard weaponry with that
    produced by local manufacturers.   A High Energy Systems Corona PPC is the primary weapon
    set in the right arm, while a Hyades Weapons Consortium Reprisal Class 5 Autocannon is set
    in the left, along with a one ton magazine containing 20 bursts of fire.   While this
    configuration reduces long-range firepower by 25%, it does make the 'Hammer-T run far more
    heat neutral.
    For short-range combat, the main weapon is an Aurora Missilers six-tube SRM launcher and its
    associated one-ton magazine, both set in the right torso.   Four Martin-Gordan lasers (two
    Rapier mediums and two Stiletto smalls) are divided between the right and left torso.
    Finally, for added point-blank firepower and anti-personnel capability, four Hyades Weapons
    Consortium Reaper machine-guns have been fitted; two each in the right and left torsos.   A
    single half-ton magazine for 100 bursts rests in the center torso.
    One of the strangest effects of the new weapons is that while the installed heat sinks have
    shrunk to a mere 13, the 'Hammer-T is actually capable of sustaining a heavier rate of fire
    at both long- and short-range.
    But it is the armor protection that has stunned MechWarriors used to fighting the -6R in
    combat.   Twelve and a half tons of standard armor provide the 'Hammer-T with protection
    nearly equal to that of a Thud, transforming the venerable Warhammer into a veritable pocket

    The first from-the-ground-up WHM-6T Warhammer walked from the doors of the Taurus
    Territorial factory on June 6, 3014.  In the eleven years since, both TTI and Pinard
    Protectorates Limited have replaced approximately 75% of their annual production of WHM-6R
    with the -6T.  More than sixty machines have reached units in the field, but lackluster
    export sales continue to drag profits down.  Recently, however, TTI has a taken a new tack
    to foreign sales, with a blitz of commerical advertising, including testimonials from
    genuine TDF MechWarriors.

    One variant model, the WHM-6T-2 removes two machine-guns to mount a single center torso
    flamer--a Jamestown Incendiaries Flamelord model.  Although hotter running than a line
    'Hammer-T, the -6T-2 has a certain flair that appeals to a particular sort of MechWarrior.
    Once introduced in 3023, foreign sales saw an immediate uptick.

Notable MechWarriors:
    Giles Morgan is a hard-luck 'Mech that somehow managed to scrap up the nearly six million
    C-Bills needed to purchase a brand-new WHM-6T-2 from the factory showroom on Taurus.  TTI
    asked no questions, even though the money was in cash--and in Davion bills--and he has since
    returned to Tortuga where he leads a small group of pirates seemingly intent on burning the
    Davions out of their Outback possessions.  Although the Taurians keep a close eye on Morgan
    and his band (The Infernals), so far they haven't hit any Taurian worlds, so he is
    considered a Davion problem.  If that does change, however, the TDF knows where this man

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               9       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           11             20       
    R/L Leg:                           15             26       

Weapons and Ammo                                       Location          Critical     Tonnage   
Machine Gun (Ammo 100)                                    CT                1          0.50             
2 Machine Guns                                            RT                2          1.00             
Medium Laser                                              RT                1          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Small Laser                                               RT                1          0.50             
2 Machine Guns                                            LT                2          1.00             
Medium Laser                                              LT                1          1.00             
Small Laser                                               LT                1          0.50             
PPC                                                       RA                3          7.00             
Autocannon/5                                              LA                4          8.00             
Autocannon/5 (Ammo 20)                                    LA                1          1.00