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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Whirlwind WLD-1A
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,993,600 C-Bills
Battle Value:       1,268

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    1 PPC
    1 Autocannon/5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    In the year 2800, the WLD-1A Whirlwind was one of two designs submitted to the Taurian
    Defense Forces as a fast, mobile, heavy BattleMech, with the capability to provide
    long-range fire support. While the LTN-1A Lightning produced by Taurian Territorial
    Industries won the contract, TDF procurement officers were so impressed with the performance
    of the Vandenberg Mechanized Industries Whirlwind that they managed to secure a sub-contract
    for a limited number of test models. A highly reliable design, the Whirlwind sacrificed all
    short-range weaponry for heavy long-range direct fire capability. MechWarriors of the TDF
    gained a healthy respect for the sixty-ton machine. Though only produced in small numbers in
    any given year, the Whirlwind has remained in constant production since 2800.

    With 12 tons of standard armor and a maximum land speed of 83.2 kilometers per hour, the
    Whirlwind sacrifices all anti-personnel weapons and both hand actuators to mount a
    Martin-Gordan White Lightning PPC and a Hyades Weapons Consortium Reprisal Class 5 AC with
    20 bursts of ammunition. No secondary weapons are mounted on the design. Both of the main
    guns provide the Whirlwind with a direct fire range of 540 meters, while at the same time
    keeping heat build up to a mininum. A single additional heat sink was added to base of 10
    included in the fusion engine (for a total of 11), allowing the Whirlwind to fire both
    weapons without overheating. While long-range direct fire is superb, and the speed is above
    average, both of these weapons have a mininum range of 90 meters, making close combat rather
    unhealthly for a MechWarrior piloting a Whirlwind.

    While not as common as the Lightning, the Whirlwind can be found in nearly all of the medium
    and heavy units of the TDF. Approved for export in 2952, both the WLD-1A and WLD-2A have
    been sold to mercenary outfits in the Inner Sphere, as well as to the Magistracy of Canopus
    and the Outworlds Alliance. While approved for export, the WLD-3A has yet to be sold to any
    mercenary unit--a testimony to the poor design of that variant.

    The WLD-2A first debuted in 2915 when PPC production in the Concordat fell to its lowest
    level since the collapse of the Star League. The -2A replaces the Martin-Gordan PPC, one
    heat sink, and one ton of armor with a second HWC Reprisal AC-5 and ammuntion. Often touted
    as a 'poor man's Rifleman', the -2A was not well received by the TDF. When the production
    bottleneck of PPC's was solved in 2949, the -2A was no longer produced by VMI, though some
    still remain in TDF inventory. The -3A was introduced in 2998 and was quickly seen as a
    complete failure. Only 34 -3A models were produced on New Vandenberg before the TDF stopped
    the experiment. The -3A replaces both weapons of the -1A and one heat sink with a matched
    pair of HWC Rapid-fire AC-2 and two tons of ammunition, a pair of Martin-Gordan Rapier
    medium lasers, and a Jamestown Incendiaries Flamelord flamer. Of the 34 -3A models produced,
    only 17 remain in TDF inventory. These 'Mechs are often given to 'problem' MechWarriors as a
    punishment detail.

Notable MechWarriors:
    The most famous use of the Whirlwind occured not with the TDF, but with a mercenary outfit
    known as the Lords of War. In 2994, the Lords purchased three WLD-1A Whirlwinds from VMI.
    Two years later, in service to House Marik, the Lords of War defended the planet Talithia
    from a Steiner invasion. Outnumbered and outgunned by the 4th Donegal Guards, the Lords of
    War began a hit-and-run guerilla campaign that last for three months until the planet was
    relieved by the 3rd and 5th Brigades of the Fusiliers of Oriente. During this grueling
    fight, the three Whirlwinds of the Lords proved themselves as capable, deadly 'Mechs--even
    after exhausting their ammunition. Though the Lords did survive the invasion, they took such
    casulaties that they disbanded the following year. All three of the Whirlwinds survived and
    were absorbed into the 5th Fusiliers.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  6.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             28       
    Center Torso (rear):                               7       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           14             28       

Weapons and Ammo                                       Location          Critical     Tonnage   
PPC                                                       RA                3          7.00             
Autocannon/5                                              LA                4          8.00             
Autocannon/5 (Ammo 20)                                    LA                1          1.00