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                 BattleMech Technical Readout

Name/Model:         Protector PTR-23F
Designer:           GhostBear-1086
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,336,667 C-Bills
Battle Value:       1,609

Structure:            Standard
Power Plant:          200 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 Medium Lasers
    1 LRM 20
    2 Autocannon/10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Protector is built by the Outworld Alliance. It runs very cool. The Mech has an
    abundance of Heat sinks that provide the necessary cooling. The Mech is Ballistic and
    Missile heavy and has the weakness of running out of ammunition.
    The Outworld alliance relies on exteral sources for their energy weapons. This Chemical Ammo
    Based mech is geared toward the use of locally provide logistics.
    The Mech is named for the basic front line soldier.

    The Duel AC-10's and LRM-20 give the Mech a heavy hitting punch that can destroy or severely
    damage all but the heaviest assault Mechs.

    The Protector Mechs are being deployed to the front line units and to the presidental

Equipment                                                             Mass                      
Internal Structure:                          Standard                 10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            25                    15.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Medium Lasers                                           CT                2          2.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 12)                                          LT                2          2.00             
Autocannon/10                                             RA                7         12.00             
Autocannon/10 (Ammo 20)                                   RA                2          2.00             
Autocannon/10                                             LA                7         12.00             
Autocannon/10 (Ammo 20)                                   LA                2          2.00