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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mordred MRDR-1A
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 2948
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,885,417 C-Bills
Battle Value:       730

Chassis:              OBM 25 A 
Power Plant:          Nimakachi 200 
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                OMC DualPlate
Armament:             
    3 Blankenburg 501ST Medium Lasers
    2 Blankenburg 301ST Small Lasers
Manufacturer:         Omaron BattleMech Industries
    Primary Factory:  Abagnar
Communications:       Atlan Electronics CO1 Owlear Basic
Targeting & Tracking: Atlan Electronics TT1 Hawkeye

================================================================================================
Overview:
    In 2948 the first Mech to walk out of the OBM factory on Abagnar was the 25 ton Mordred. The
    designers wanted to create the perfect light Mech for periphery operations on remote worlds.
    The catalog of requirements was challenging:
    Fast, high firepower, no ammo dependence, well-armored and easy to maintain.
    After almost 18 months of designing the first Mech was celebrated and high expectations were
    set on it.
    But in the end a minor oversight doomed that Mech.

Capabilities:
    With a speed rivaling that of a Locust and a massive 5 tons of armor the Mordred lived up to
    the expectations. Three medium lasers formed the core of its firepower that even could be
    brought to bear against opponents behind its back. Two small lasers were incorporated as
    closerange backup. Ten heat sinks were enough to keep the heat under control and there was
    no ammo to worry about.
    The interior of the Mech was easily accessible and components could be changed and repaired
    without any problems: A technicians dream! To accomplish all that the Mech got a rather boxy
    (others would call it "ugly") shape.
    
    The selling started with high expectation but soon orders got scarce.
    The customers (militias and mercenaries operating on worlds near the periphery) complained
    about something the designers never thought of: As those worlds used any resources they
    could, they used BattleMechs even in peacetime as construction and transport vehicles. But
    the Mordred had no hands!
    
    Instead of tinkering with the Mordred OBM decided to do a complete redesign eventually
    leading to its successor: the Parcival.

Deployment:
    OBM produced only 43 Mordreds. 30 of them were delivered to DCMS units operating near the
    periphery. So not well liked most machines survived the 3rd Succession War due to their
    sturdiness. Some were fielded by the later Free Rasalhague Republic or ended up in the
    Outworld Alliance.
    13 Mordreds couldn't be sold and were placed in storage. Two were used for experimentation
    for OBM till 3060 with countless modification throughout their career. Two were given to the
    local weapon producers like the Abagnar Missile Company and Parabellum Firearms and were
    used up in live fire tests.
    In some occasions the Metal Ants mercenary unit used two or three machines from storage in
    case of BattleMech shortage.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             12       
    Center Torso (rear):                               3       
    R/L Torso:                          6              9       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              7       
    R/L Leg:                            6              9       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Small Lasers                                            CT                2          1.00             
2 Medium Lasers                                           RA                2          2.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
    Point Value (PV): 28
    TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
    Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
    Armor (A): 3,  Structure (S): 2
    Specials: ENE