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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Banshee BNC-3K
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,442,128 C-Bills
Battle Value:       1,486

Chassis:              Star League XT 
Power Plant:          GM 380 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield
    2 Victory 44R Large Lasers
    1 Telos-6 SRM 6
    1 Magna Mark I Small Laser
Manufacturer:         None (Refit)
    Primary Factory:  Unknown
Communications:       Dalban Comline
Targeting & Tracking: Dalban HiRez-B

    The Banshee had a poor reputation in all successor state militaries though there were still
    more than 1600 of them in their ranks due to the sturdiness of the design.
    By 3024 rumors had leaked into the Draconis Combine that the Lyran Commonwealth would field
    a superior variant of the ancient mech soon. The DCMS was desperately looking for a way to
    improve their Banshees too but hadn't the resources too make such grave changes like
    replacing engines.
    They rediscovered a proposal of a young designer at Diplan Mechworks made four years before
    that only altered the Banshees weapon loadout.
    But as the DCMS' Banshees were spread around all the Combine with a higher percentage in
    units near the periphery all mechs would have been transported through half the successor
    state to get to a mech factory. So House Kurita took an unusual step and placed orders to a
    lot of local salvage and repair facilities to upgrade the Banshees in their vicinity.

    Most pilots were puzzled about the Banshee because it combined long range sniping weaponry
    with tremendous close combat ability.
    To make it more suitable to fire its weapons at a shorter range without sacrificing too much
    reach the BNC-3K carries two Victory 44R large lasers. This change freed up enough tonnage
    to mount a dedicated short range weapon for seeking holes in an enemys armor: A Telos-6 SRM
    system. The only weapon kept from the original -3E was the Magna Mk I small laser.
    The mech even got two more heat sinks for its already powerful heat dissipation system.

    The BNC-3K fared well in combat but turned out to be inferior to the BNC-3S.
    The kuritan conversion was much cheaper though.
    Another problem emerged from the great number of different contractors: While most firms
    delivered top quality upgrades to have the chance of getting future deals some used faulty
    salvaged weapons to save costs or mis-calibrated the targeting system because of missing
    knowledge. About 10% of the converted machines had such problems and so the BNC-3K's
    reputation dropped soon despite most mechs working perfectly.

    Some of the salvage and repair companies did other small variations to the actual upgrade by
    dropping the small laser for more armor,  replacing the SRM and one heat sink by two LRM-5's
    or simply using other models of large lasers and/or SRM's.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  9.50                     
Engine:                                     380 Fusion                41.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             40       
    Center Torso (rear):                              17       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             21       
    R/L Leg:                           20             26       

Weapons and Ammo                                       Location          Critical     Tonnage   
Small Laser                                               H                 1          0.50             
SRM 6                                                     CT                2          3.00             
Large Laser                                               RT                2          5.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Large Laser                                               LT                2          5.00             

Alpha Strike Statistics                                             
    Point Value (PV): 39
    TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
    Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
    Armor (A): 8,  Structure (S): 8