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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vinci VCI-1
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2480
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,982,250 C-Bills
Battle Value:       895

Structure:            Standard
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 SRM 6s
    1 Autocannon/5
    1 Flamer
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Vinci was designed from a simple missive: "Design a Battlemech whose extreme Violence of
    Action will have maximum psychological effect upon conventional forces".

    Everything about the Vinci was designed to inflict terror and sew havoc among non-Battlemech
    forces. The 'Mechs gaunt, almost skeletal shape and quick, fluid movements are intended to
    evoke images of death in the mind of its prey, and its impressive ground speed (compared to
    many conventional vehicles of the time) gave the impression that escape was impossible once
    the attack had begun.
    Every weapon on the Vinci series was custom-built in small factories near the main assembly
    plant on Terra. The Armstrong Highspeed Custom autocannon was capable of sustained barrages
    of 28mm shells at almost 650 Rounds Per Minute for over six minutes at a time, and was built
    with integral sound amplifiers to maximize the impact of the firing noise on unprotected
    infantry. The effect on unprotected ears within 100 meters was described as being inside the
    bass speaker at a death metal concert.
    The Krieger "Fireblaze" Laser Cannon was a two-setting beam weapon. The first setting was
    the standard battlefield setting, discharging all energy in a fraction of a second on a
    single point on the target. The second setting was a slower, one-point-five second beam
    designed to be maximally effective against infantry formations; the pilot could "sweep" the
    beam over multiple targets.
    The Hovertec Sharktooth missile systems also had twin firing modes; a standard tight-pattern
    mode for dealing with armored threats, and a "drunkfire" mode that scattered missiles
    throughout the target area, inflicting maximum havoc on enemy infantry. This secondary mode
    also had the advantage of being able to rubble large numbers of buildings quickly in urban
    The Zippo WydeBlast flame projector had a full 35-degree projection arc, allowing the cannon
    to incinerate large numbers of closely packed infantry, or burning large patches of real
    estate, very quickly.

    The Vinci was a relatively common anti-infanty 'mech leading into the late 2500s, when the
    design was phased out in favor of more modern, high-tech designs. The decline of technology
    during the succession wars brought many Vincis out of mothball storage, but the lack of
    proper repair parts doomed the designs future in the 31st century.
    Currently the only Vinci class battlemechs known to exist are in various battlemech museums
    scattered around the Inner Sphere.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             13       
    Center Torso (rear):                               6       
    R/L Torso:                         12             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             10       
    R/L Leg:                           12             14       

Weapons and Ammo                                       Location          Critical     Tonnage   
Autocannon/5 (Ammo 40)                                    RT                2          2.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 30)                                           RT                2          2.00             
SRM 6                                                     LT                2          3.00             
Autocannon/5                                              RA                4          8.00             
Flamer                                                    LA                1          1.00             
Medium Laser                                              LA                1          1.00