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                 BattleMech Technical Readout

Name/Model:         Rifleman RFL-3L
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3028
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,705,600 C-Bills
Battle Value:       1,023

Structure:            Standard
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 Medium Lasers
    2 Autocannon/2s
    2 Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    After the beginning of fourth succession war the Capellan confederation found it self under
    crushing onslaught form well trained and numerous Davion attackers. Liao forces defended
    fiercely every inch of ground, but well equipped and organized attackers continued to
    advance despite the efforts of brave Capellan soldiers. Some units that weren't destroyed by
    initial assault quickly found themselves cut from supplies and surrounded by enemy forces
    without being able to call reinforcements. Fortunately for the Confederation the events
    stopped all war efforts, but deep scars and remains of war were long seen on the
    Confederation. One of these remains is RFL-3L Rifleman.

    As Capellan units started to run out of ammo and spare parts for those few Riflemen they
    fielded, alternative solutions started to emerge here and there. After depleting all ammo
    most units replaced Imperator-A autocannons with various small caliber guns hastily stripped
    from various vehicles and installed heat sinks to place left after installation of lighter
    autocannons. Techs were unable to deal something with armor, so the mech is still under
    armored, but increased range and especially heat dissipation served the defenders so well,
    that they refused to return those mechs, that survived fighting, back to original
    configuration. 3L Rifleman pilots quickly developed various tricks to benefit from different
    weapons configuration. They usually start battle by firing light ACs from ranges that most
    enemy mechs cannot  respond, trying to soften up the enemy for their lance-mates and then
    following them as they close. Additional heat sinks allow much higher volume of fire, three
    laser blasts in twelve seconds without overheating (in combination with AC fire or moving at
    full speed), so the pilots usually try to find good firing position that allows accurate
    laser fire and provides some cover, from which they can fire to the fray until the enemy is
    dead or running. As with most Riflemen, weak rear armor prevents the mech from engaging in
    combat directly.

    Many units along Liao / Davion border field RFL-3L rather than standard 3N, but as some
    units are moved around the confederation, 3Ls are slowly appearing around whole Liao space.
    Reports show that few 3Ls fell to Davion and even Marik hands, probably during one of
    unnumbered border skirmishes.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      20             22       
    Center Torso (rear):                               4       
    R/L Torso:                         14             15       
    R/L Torso (rear):                                  2       
    R/L Arm:                           10             15       
    R/L Leg:                           14             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
Autocannon/2 (Ammo 45)                                    CT                1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Autocannon/2                                              RA                1          6.00             
Large Laser                                               RA                2          5.00             
Autocannon/2                                              LA                1          6.00             
Large Laser                                               LA                2          5.00