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                 BattleMech Technical Readout

Name/Model:         Ultra-Urbie
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,924,063 C-Bills
Battle Value:       1,250

Structure:            Standard
Power Plant:          150 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    60 meters
Armor:                Standard
    1 Small Laser
    3 Autocannon/10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The MK-41 Urban Assault Vehicle, affectionately called the Ultra-Urbanmech or "Ultra-Urbie",
    is one of the designs mysteriously supplied by the New Earth Trading Company. Prospective
    buyers simply fill out a few order forms, and MK 41s show up on the next NETC dropship.

    The Mk 41 shares many of the same faults as its' smaller, 35-ton cousin, namely a very slow
    speed, and less-than-stellar melee capabilities. However, the design also shares many of the
    Urbanmech's strengths: an excellent armor load, massive close-in damage potential, and a
    squat shape that makes it quite difficult to target in urban terrain.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.50                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                              14       
    R/L Torso:                         16             22       
    R/L Torso (rear):                                 10       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

Weapons and Ammo                                       Location          Critical     Tonnage   
Autocannon/10 (Ammo 40)                                   RT                4          4.00             
Jump Jet                                                  RT                1          1.00             
Small Laser                                               RT                1          0.50             
Autocannon/10                                             LT                7         12.00             
Jump Jet                                                  LT                1          1.00             
Autocannon/10                                             RA                7         12.00             
Autocannon/10                                             LA                7         12.00