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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vulture I
Designer:           Raven!
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,635,200 C-Bills
Battle Value:       1,853

Structure:            Standard
Power Plant:          300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ATM 9s
    2 ATM 3s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Since the aquisition of Ghost Bear and Nova Cat territories, Clan Snow Raven has faced a
    number of challanges to their holdings. In responce, Clan Snow Raven scientists developed
    the Vulture I, or Ice Vulture. Using top of the line weapons technology, Clan Snow Raven is
    hoping that the Ice Vulture will help cement their firm hold to keep them protected from any
    Clan's challange.

Capabilities:
    The Ice Vulture is designed for maximum flexability and damage potential. To do this, Clan
    Snow Raven fully equipped the machine with ATM systems.
    
    
    
    The flexability of the ATM comes from multiple ammunition load outs. The typical unit
    carries three tons: Extended Range, Regular, and High Explosive. Clan Snow Raven extends the
    ammunition load out in a gamble: their is increased risk of ammunition explosion in return
    for a flexable machine which depends solely on one weapon system. This allows for ease in
    training and stock piles.
    
    
    
    While closing the machine uses ER ammunition to pepper opponents with light damage. Upon
    closing, the unit switches over to HE ammunition to pound an enemy unit into scrap metal.
    The flexability of the system allows the ammunition load out to be adjusted for any
    situation. Long range duels see a large amount of ER ammunition with regular ammunition for
    support. Close in matches see almost full load outs of HE ammunition.
    
    
    
    The Vulture is a solid chasis to build this experiment on. Further combat testing will
    determine if the theory works on the field of battle.

Deployment:
    Currently the Vulture I is only deployed with Clan Snow Raven, however, Clan Coyote has also
    been given the design, but is waiting to see the results of Clan Snow Raven field testing
    before committing to it or not.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  163                     8.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             23       
    Center Torso (rear):                               7       
    R/L Torso:                         14             16       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             16       
    R/L Leg:                           14             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ATM 9                                                     RT                4          5.00             
ATM 9 (Ammo 28)                                           RT                4          4.00             
ATM 9                                                     LT                4          5.00             
ATM 9 (Ammo 28)                                           LT                4          4.00             
ATM 3                                                     RA                2          1.50             
ATM 3 (Ammo 60)                                           RA                3          3.00             
ATM 3                                                     LA                2          1.50             
ATM 3 (Ammo 60)                                           LA                3          3.00