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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zeus ZEU-6H
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,353,840 C-Bills
Battle Value:       1,277

Structure:            Standard
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 Medium Lasers
    1 Large Laser
    5 SRM 2s
    1 Autocannon/5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Produced only in limited numbers, the ZEU-6H model of the Zeus was considered a promising
    prototype.  Produced in response to the Lyran high command's order for a new assault 'mech,
    the ZEU-6H was conceived as a unit capable of successfully engaging multiple targets at
    varying ranges.  The ZEU-6H performed so well at close range that several overenthuastic
    Lyran generals began to call for the decommissioning of the light 'mechs which traditionally
    provided cover for the cumbersome assault units.  Concerned by this turn of events, the
    executives of Coventry Metal Works, producer of the Commando, launched a massive smear
    campaign against the ZEU-6H and its designers.  In addition to producing engineering reports
    of dubious value claiming the SRM launchers in the 'mech's arm would be unreliable and prone
    to jamming in combat conditions, the Coventry executives and their political allies launched
    attacks against the personal lives of the 'mech's designers.  This campaign was so
    successful that most of the ZEU-6H's designers were fired from their jobs out of political
    expediency, and the 'mech itself was discontinued from production.

    The ZEU-6H Zeus is very similar to the more common 6S model in most respects.  The LRM-15
    launcher has been replaced with ten SRM tubes and two tons of SRM ammunition.  The 'mech is
    also able to carry an additional ton of autocannon ammunition, partly compensating for the
    loss of long range firepower.  The missile launchers make the Zeus-6H more dangerous in
    close combat than the more common models.  Additionally, the missile shortages which plague
    most models of the Zeus are less of a concern with the 6H model, due to the increased
    tonnage devoted to ammunition.  The pilot may also elect to conserve ammunition by reducing
    the number of SRM tubes engaged in each salvo, a practice which also increases the necessary
    time between overhauls.

    Although a promising the design, the Zeus ZEU-6H was never deployed in large numbers due to
    the political mechanations surrounding its development.  Branded as an inferior design, the
    'mech was relegated to backwater garrisons, although the Skye Rangers also recieved some of
    the 'mechs.  Once the 'mech actually saw action it was reasonably popular with its pilots,
    who realized its reputation for unreliability was unfounded.  They were particularly pleased
    with the ability to engage Kurita Jenners at point blank range with a salvo of ten SRMs, and
    with the increased ammunition storage.  Less than a dozen examples are believed to remain in
    operation in various Steiner and mercenary units.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             26       
    Center Torso (rear):                               9       
    R/L Torso:                         17             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             22       
    R/L Leg:                           17             24       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              CT                1          1.00             
Large Laser                                               LT                2          5.00             
Medium Laser                                              LT                1          1.00             
5 SRM 2s                                                  RA                5          5.00             
SRM 2 (Ammo 100)                                          RA                2          2.00             
Autocannon/5                                              LA                4          8.00             
Autocannon/5 (Ammo 40)                                    LA                2          2.00