Recently Approved or Updated Submissions
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Banshee (NO) BNC-7SA jeager.boi BattleMechs 15-May-2024 18:26
Svantovit (Transport) patrick Combat Vehicles 15-May-2024 17:23
Lightning (Royal) patrick Combat Vehicles 15-May-2024 17:15
Ymir mekkatgirls BattleMechs 15-May-2024 17:08
Saladin (Clan) Transport patrick Combat Vehicles 15-May-2024 17:04
Saladin (Apocryphal) Transport patrick Combat Vehicles 15-May-2024 17:03
BattleMaster Copy BLR-1G munchi76 BattleMechs 15-May-2024 16:40
Mithras patrick Combat Vehicles 15-May-2024 16:38
Locust Copy LCT-1E munchi76 BattleMechs 15-May-2024 16:34
Odin Recon patrick Combat Vehicles 15-May-2024 16:31
Asshur Recon patrick Combat Vehicles 15-May-2024 16:17
Asshur Spotter patrick Combat Vehicles 15-May-2024 16:15
Night Chanter B-CC General Motors Generalist Mercenaries BattleMechs 15-May-2024 14:59
Stinger STG-5G Vox BattleMechs 15-May-2024 14:23
Griffin GRF-1XJ Jaraxlle BattleMechs 15-May-2024 13:43
Marauder MAD-3J Jaraxlle BattleMechs 15-May-2024 13:29
bagger ghost of Krensky BattleMechs 15-May-2024 12:35
Charger CGR-CA5 AD BattleMechs 15-May-2024 12:13
Fragile II SludgeMonarch31 BattleMechs 15-May-2024 09:49
Griffin GRF-6Sm MCCurtisDavion3050 BattleMechs 15-May-2024 09:35
Ryoken (Stormcrow) Prime 2 [BASE] ArcAngel Ex007 BattleMechs 15-May-2024 09:01
Grand Dragon (GHOST) DRG-9KC jeager.boi BattleMechs 15-May-2024 05:28
Victor VTR-11BZ Jarnazium BattleMechs 15-May-2024 01:36
Bulldog Medium Tank (Arrow) zikaitoh Combat Vehicles 15-May-2024 01:17
Thunderbolt IIC TDR-IIC-1 RyanWarhearr BattleMechs 15-May-2024 00:25
Catapult (Daredevil) CAT-DD RyanWarhearr BattleMechs 15-May-2024 00:17
Centurion CN9-WH RyanWarhearr BattleMechs 15-May-2024 00:11
Stalker 1MT Gwarior BattleMechs 14-May-2024 23:52
Himmelshammer HH-8 Thunder Combat Vehicles 14-May-2024 23:20
Wasp WSP-3GMGM-LPPC General Motors Generalist Mercenaries BattleMechs 14-May-2024 22:16
Marauder MAD-5R-GMGM General Motors Generalist Mercenaries BattleMechs 14-May-2024 21:18
Crusader CRD-3S Faffywaffy BattleMechs 14-May-2024 20:55
Cauldron-Born (Ebon Jaguar) Heavy Rain [BASE] ArcAngel Ex007 BattleMechs 14-May-2024 20:49
Ti Ts'ang TSG-10G Zwerg BattleMechs 14-May-2024 19:51
Dump Mech DPM-001 Dr. B, Banzai IndustrialMechs 14-May-2024 18:27
Gridwalker GDW-1A SludgeMonarch31 BattleMechs 14-May-2024 18:20
Paul Bunyan Logger Mech PB-LM01 Dr. B, Banzai IndustrialMechs 14-May-2024 17:18
Banshee Canopian upgrade mekkatgirls BattleMechs 14-May-2024 17:11
Flacon FLC-6N mekkatgirls BattleMechs 14-May-2024 16:53
ORION (STARWALKER) 0N1-VA (VEGA) jeager.boi BattleMechs 14-May-2024 16:53
Sidewinder (Apocryphal) patrick BattleMechs 14-May-2024 13:51
Sunspider (Apocryphal) A patrick BattleMechs 14-May-2024 13:30
Sunspider (Apocryphal) (prime) patrick BattleMechs 14-May-2024 13:27
Catapult CPLT-C2 (DragonFaith) DragonFaith BattleMechs 14-May-2024 11:42
Left Lung Lobotomiser SludgeMonarch31 BattleMechs 14-May-2024 10:39
Cataphract CTF-3X Zwerg BattleMechs 14-May-2024 09:31
Harquebusier (ELF-HRQ) Wolverine Blokeyblokeman BattleMechs 14-May-2024 09:20
Dragoon (ELF-DRN) Assassin Blokeyblokeman BattleMechs 14-May-2024 09:08
Chimera CMA-1R Redshirt BattleMechs 14-May-2024 08:50
Guardsman GRD-2MN Ruger BattleMechs 14-May-2024 07:31
 
[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[16-Nov-2023 18:44]   Combat Vehicle Technical Readout
Shara
                 Combat Vehicle Technical Readout

Name/Model:         Shara
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            30
Role:               Striker
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         890,500 C-Bills
Battle Value:       557

Movement Type:        Tracked
Power Plant:          BV- 120 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Forging OTR17c Ferro-Fibrous
Armament:             
    1 Type X "Short Bow" LRM 10
    1 CH-95 Lightweight Gun System ProtoMech AC/8
    2 ChemBlast Model 2 'Tethys' Medium Chemical Lasers
    2 HMG-44 Machine Guns
Manufacturer:         Niles Industriplex Charlie
    Primary Factory:  Niles
Communications:       Consolidated BMR 6c
Targeting & Tracking: TRTTS Mark II

================================================================================================
Overview:
    imported from xtro: project zhukov by Steve Cross. Range = 45,000 MP.
    
    Although both the Zorya and Mithras had been in service for over 50 years
    the Hell?s Horses, under the aegis of Project Zhukov sought to develop an even
    cheaper replacement for the two vehicles, combining their roles into a single
    platform in the name of efficiency and supply. It was rationalised that if a PGC
    only had to use one type of spare parts and equipment it would be easier to
    keep them equipped without negatively impacting the supply chain or
    production lines.
    This rationalising would fall by the wayside with the later introduction of the
    Pele but still it served as impetus behind the design of a new second line
    vehicle. Using the weapon systems jointly developed with Clan Coyote it would
    also reduce the cost of construction by not using so many Mech scale weapons,
    freeing up the weapons to be put to better use elsewhere or to have their
    resources reallocated to more important projects or construction.
    This meant that the new vehicle had to be simple, but by no means
    ineffective. Opting to use a fuel cell engine for the first time in a combat vehicle
    the Hell?s Horses Scientists cited that its fuel was very easy to get and would
    require less construction of things like oil plants or drilling, further saving
    critically needed resources.

Capabilities:
    This did however result in a somewhat plodding maximum speed of 64kph
    which matched the Zorya?s performance and was far slower than the Mithras,
    but as the tank was seen as a defensive weapon, this wasn?t too much of a
    drawback. The designers heavily drew upon the Zorya?s layout and the two
    vehicles were somewhat visually similar. Both massed 35 tons and both had a
    forwards cab which housed the driver and commander/gunner?s position whilst a
    rear section attached by a flexible mounting housed the main turret
    which was directed from the cab. The design?s tracks were broad,
    allowing it to deal with most terrain whilst keeping ground pressure down,
    much like the Zorya and both vehicles shared the same communications
    and targeting systems to reduce cost.
    The biggest change came with the weapons. Replacing the light
    autocannons with the newly developed LGS (Lightweight Gun System)
    was an obvious choice. The LGS used a smoothbore design to reduce
    weight whilst smaller charges for the shell propellant reduced recoil
    forces, allowing the gun to be made lightweight and small. Even the
    biggest of the LGS weapons, the LGS-8 only weighed half a ton more
    than an Ultra or LB series autocannon whilst delivering a heavier punch,
    albeit at a shorter range. It was this model of LGS that was fitted, the
    CH-95 Lightweight Gun System, fed by 2-tons of ammunition gives the
    Shara a surprisingly potent punch.
    To counter this change in weapon range, a Type X ?Shortbow?
    LRM-10 was fitted above the cannon although unlike the Zorya, no
    Artemis fire control was fitted. Additional firepower was supplied by a
    pair of newly developed ChemBlast Model 1 ?Tethys? Series Medium
    Chemical lasers and were the first deployment of these weapons outside
    of testing. Loading its lasing chemicals using 300ml ?shells? initial
    concerns about the rounds volatility were largely overhyped, still when
    loading them the crews had to wear chemical suits ?just in case?.
    These lasers had less range than a typical Clan laser and less of a
    punch, but it was more than adequate and in built up terrain, tests
    showed that the new vehicle, designated the Shara, after a Sumerian
    War God, could be dangerous at the vehicles planned engagement
    ranges. Finally, a pair of HMG-44 machine guns were mounted in the
    forwards cab to provide anti-infantry protection.

Deployment:
    The result was a cheap to produce vehicle that consumed little in the
    way of vital strategic resources, being over 200,000 Cbill equivalent
    cheaper to make than a Zorya that the Shara largely replaced. The
    Shara did not fully replace the Zorya, and both tanks would serve
    alongside one another, and several Clans altered the Zorya into other
    roles, such as the ?Urban Pacification Vehicle? variant used by Clan
    Smoke Jaguar during Operation REVIVAL, replacing its weapons with
    many machine guns and flame throwers, making it a butcher of infantry
    forces or rioting civilians. Other, larger Clans like the Wolves just kept
    both in service together, but the Horses stripped most of their Zorya?s or
    removed their turrets to put them in defensive emplacements around
    critical locations in their Occupation Zone.
    Unlike the later Pele, the Horses only ever used the Shara in second
    line Provisional Garrison Clusters and in the Horse occupation zone they
    became a common sight and a common enemy for forces trying to raid
    Horse worlds. The Shara also appeared in the PGC?s of other Clans in
    their Occupation Zones, the vehicles either obtained through trade,
    making their own or Isorla. The Horses tended to back up their PGC
    forces with vehicles like the Tezcatlipoca as well as Ku and Oro tanks
    and later vehicles like the Von Luckner IIC. This often caught attackers
    off guard.
    In battle the surprisingly potent bite of the Shara made it quite
    respectable as it could bring a considerable amount of firepower to bare
    at short to medium ranges and wasn?t defenceless at long ranges, and
    whilst most Clans tended to use their vehicles poorly, the punch of the
    little 35-ton Shara made Inner Sphere forces who faced them have to take
    notice. In combat though their biggest drawback was their low speed and short
    range, a problem with their fuel cells that the Horse?s never seemed to be able
    to solve. But this slow speed and limited range wasn?t seen as too big a
    problem as in most cases an opponent would be coming to the tank, not the
    other way around.
    Following Tukayyid, the Shara was deployed in front line forces whilst they
    rebuilt their strength following the heavy losses in the huge battle but when
    replacements came forwards from the Homeworlds, they were quietly placed
    back into PGC?s again.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                   120 Fuel Cell                5.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                   67                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      18                                              
    R/L Side:                                   13                                              
    Rear:                                       10                                              
    Turret:                                     13                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 Machine Guns                                                Front                0.50         
LRM 10                                                       Turret                2.50         
2 Medium Chemical Lasers                                     Turret                2.00         
ProtoMech AC/8                                               Turret                5.50         
LRM 10 (Ammo 12)                                              Body                 1.00         
Machine Gun (Ammo 100)                                        Body                 0.50         
Medium Chemical Laser (Ammo 60)                               Body                 2.00         
ProtoMech AC/8 (Ammo 20)                                      Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: CV,  SZ: 1,  TMM: 1,  MV: 8"t
Damage: (S) 3 / (M) 3 / (L) 1
Armor (A): 2,  Structure (S): 2
Specials: CASE, FC, IF1, SRCH, TUR(3/3/1, IF1)