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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 09:43]   BattleMech Technical Readout
Shadowdancer C
                 BattleMech Technical Readout

Name/Model:         Shadowdancer C
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,036,793 C-Bills
Battle Value:       1,996

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Streak SRM 6
    2 ER Medium Lasers
    2 Heavy Medium Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    There are more configurations of Shadowdancer, that are not as much used on the field as
    PRIME and A configurations, but they had been encountered on at least one occasion. It isn't
    confirmed, but these configurations can be official, even if not liked by warriors.
    
    
    
    ( Right arm should have one double heat-sink under the laser, because only ten heat-sinks
    are fixed on original chassis. )

Capabilities:
    C configuration is designed for dense terrain and urban warfare. Jump is just long enough to
    hide behind near bock of houses, or to cross narrow crags and rivers, but not more. Active
    probe and light TAG were added to supplement already impressive short range weapons payload.
    Four medium lasers, two ER and two heavy, were again fitted with targeting computer and
    single streak SRM-6 pack rounds out Shadowdancer C's main weapons. Multipurpose flamer was
    added later. This configuration is quite uncommon because of it's focused nature.

Deployment:
    There are no confirmed reports, mentioning fielding this variant except one. One
    Wolf-in-Exile warrior spotted this mech during minor Falcon raid. This raid was probably
    field test for new configuration, but Wolf reinforcements had accidentally arrived
    simultaneously with the raiders. Falcons fled from heavier Wolf mechs before any actual
    combat, because they were clearly outmatched, but one of the pursuers, Ice Ferret Prime,
    followed fleeing units and engaged the the Shadowdancer. MechWarrior survived, but it took
    nearly six months to repair his mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  134                     7.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
ER Medium Laser                                           RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Active Probe                                              LT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Flamer                                                    LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Light TAG                                                 LT                1          0.50             
Targeting Computer                                        LT                1          1.00             
Heavy Medium Laser                                        RA                2          1.00             
Heavy Medium Laser                                        LA                2          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"/8"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, ECM, JMPW2, LTAG, PRB, RCN