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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[15-Aug-2023 16:35]   IndustrialMech Technical Readout
Nuke machine
                 IndustrialMech Technical Readout

Name/Model:         Nuke machine
Designer:           SludgeMonarch31
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Missile Boat
Configuration:      Biped IndustrialMech
Era/Year:           Civil War / 3067
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,648,240 C-Bills
Battle Value:       504

Chassis:              Industrial
Power Plant:          80 Fission
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Heavy Industrial
Armament:             
    1 Arrow IV System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Nuke machine is an inefficient means as to deliver nuclear hellfire onto unfortunate
    souls that happened to look at you wrong. Powered by a fission engine, it waddles along at
    32.4 km/h and may give you radiation sickness and cancer. It decidedly lacks field endurance
    and efficiency, lugging with it only 3 davy-crockett payloads and not having an advanced
    FCS, meaning that it definitely will inflict collateral damage while completely missing the
    intended target within the 30 seconds of combat it is going to see. A meager 5 tons of heavy
    industrial armor is sufficient to save the poor soul piloting the machine from stray fire.
    Sadly, the lack of an ejection seat and atmospheric sealing means that the pilot will
    typically have a bad time even if the armor saves them from an AC/5 burst since they will be
    a) breathing in the radioactive dust they created and b) have no means of escaping once the
    surviving nuke victim(s) starts chasing after them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 8.00                     
Engine:                                     80 Fission                 5.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            5                      0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      12             12       
    Center Torso (rear):                               4       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              4       
    R/L Leg:                           10             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Arrow IV System (Ammo 1) [Davy Crockett-M]                H                 1          1.00             
Arrow IV System (Ammo 2) [Davy Crockett-M]                CT                2          2.00             
Arrow IV System                                         RA/RT               15        15.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: IM,  SZ: 2,  TMM: 0,  MV: 4"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ARTAIS-1, BFC