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[15-Aug-2023 16:35] IndustrialMech Technical Readout |
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Nuke machine |
IndustrialMech Technical Readout
Name/Model: Nuke machine
Designer: SludgeMonarch31
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Missile Boat
Configuration: Biped IndustrialMech
Era/Year: Civil War / 3067
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 1,648,240 C-Bills
Battle Value: 504
Chassis: Industrial
Power Plant: 80 Fission
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
1 Arrow IV System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Nuke machine is an inefficient means as to deliver nuclear hellfire onto unfortunate
souls that happened to look at you wrong. Powered by a fission engine, it waddles along at
32.4 km/h and may give you radiation sickness and cancer. It decidedly lacks field endurance
and efficiency, lugging with it only 3 davy-crockett payloads and not having an advanced
FCS, meaning that it definitely will inflict collateral damage while completely missing the
intended target within the 30 seconds of combat it is going to see. A meager 5 tons of heavy
industrial armor is sufficient to save the poor soul piloting the machine from stray fire.
Sadly, the lack of an ejection seat and atmospheric sealing means that the pilot will
typically have a bad time even if the armor saves them from an AC/5 burst since they will be
a) breathing in the radioactive dust they created and b) have no means of escaping once the
surviving nuke victim(s) starts chasing after them.
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Equipment Mass
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Internal Structure: Industrial 8.00
Engine: 80 Fission 5.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Single): 5 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 80 5.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 12
Center Torso (rear): 4
R/L Torso: 10 10
R/L Torso (rear): 2
R/L Arm: 6 4
R/L Leg: 10 12
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Weapons and Ammo Location Critical Tonnage
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Arrow IV System (Ammo 1) [Davy Crockett-M] H 1 1.00
Arrow IV System (Ammo 2) [Davy Crockett-M] CT 2 2.00
Arrow IV System RA/RT 15 15.00
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Alpha Strike Statistics
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Point Value (PV): 20
TP: IM, SZ: 2, TMM: 0, MV: 4"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials: ARTAIS-1, BFC
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