Recently Approved or Updated Submissions
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Highwayman ("Project Tunic") A Krulla_Chief BattleMechs 11-May-2024 19:12
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“St campaighn” Jager mech A (Dragon Slayer) JM6-S Freaky Foe BattleMechs 11-May-2024 15:17
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“St campaighn” Jager mech “Dragon Slayer” JM6-S(C)A Freaky Foe BattleMechs 11-May-2024 14:54
Untitled Freaky Foe BattleMechs 11-May-2024 14:49
UrbanMech UB-100 Dr. B, Banzai BattleMechs 11-May-2024 13:12
Annihilator ANH-1A "Mad God" Peri BattleMechs 11-May-2024 12:52
Warhammer WHM-6R "War Cat" Peri BattleMechs 11-May-2024 12:34
Stinger Second Modification Peri BattleMechs 11-May-2024 12:08
Dragon DRG-8N Vox BattleMechs 11-May-2024 11:08
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NGNT-0K Naginata Kibagami Kurita BattleMechs 11-May-2024 07:08
Thunderbolt ("JULIE") TDR (JERMAINE) jeager.boi BattleMechs 11-May-2024 06:01
Bull Shark MAZ MidnightDream034 BattleMechs 11-May-2024 04:41
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Spartan SPT-N3C Dr. B, Banzai BattleMechs 11-May-2024 01:05
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Rifleman RFL-STK snarles darwin BattleMechs 11-May-2024 00:21
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Pillager 1 IIC Dr. B, Banzai BattleMechs 10-May-2024 23:58
Sentinel (Merc Refit) STN-3KM Angel2burst BattleMechs 10-May-2024 23:44
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Timber Wolf (Mad Cat I) BH Dr. B, Banzai BattleMechs 10-May-2024 21:45
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Archer ARC-22R Dr. B, Banzai BattleMechs 10-May-2024 14:07
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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[22-Apr-2024 02:34]   ProtoMech Technical Readout
King Ghidora
                 ProtoMech Technical Readout

Name/Model:         King Ghidora
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            13
Configuration:      Ultraheavy Glider ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,334,342 C-Bills
Battle Value:       465

Chassis:              ProtoMech
Power Plant:          170 ProtoMech Fusion
Cruising Speed:       10 kph, 108 kph with Gliding
Maximum Speed:        10 kph, 162 kph with Gliding
Armor:                ProtoMech
Armament:             
    3 ER Small Lasers
    3 SRM 1s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    It's an Alpha Strike design.  Today's recipe called for an annoying fast and dodgy thing
    that can hit with a satisfying "Thud".

Capabilities:
    On the mobility side we have 20 inches of movement for +4 TMM.  It's a protomech so another
    +1.  And it's a Glider for an additional +1.  Total of +6.  Which means even at short range
    there is only a 1/6 chance of being hit.  Admittedly any hit will probably kill it, but even
    then that's worthwhile as your opponent will probably waste firepower in doing so.
    
    Offensively,  3 ER Smalls and 3 SRM-1s with 10 rounds of ammo each provide just barely
    enough firepower for the short and medium damage values to be rounded up to 3.
    
    An interesting failure in conversion is that in classic rules it can't actually fire all of
    its weapons at the same time,  and the conversion process doesn't care.

Deployment:
    Actual use?  More iffy.  A single point is 145 PV all by itself.  The question is, how big
    of a game is needed to make that kind of investment worthwhile.  Then again, this is me.  I
    find it depressingly easy to make high value units.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                   1,300                   
Engine:                                170 ProtoMech Fusion             6,000                   
    Walking MP:                                 1                                               
    Running MP:                                 1                                               
    WiGE Cruise MP:                             10                                              
    WiGE Flank MP:                              15                                              
Heat Sinks (ProtoMech):                         6                       1,500                   
Cockpit:                                    ProtoMech                    750                    
Armor Factor:                                   18                       900                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              1       
    Torso:                             13              9       
    Main Gun:                           2              1       
    R/L Arm:                            3              1       
    Legs:                               7              5       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
SRM 1                                                     MG               250                          
SRM 1 (Ammo 10)                                           MG               100                          
3 ER Small Lasers                                         T               1,500                         
SRM 1                                                     RA               250                          
SRM 1 (Ammo 10)                                           RA               100                          
SRM 1                                                     LA               250                          
SRM 1 (Ammo 10)                                           LA               100                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: PM,  SZ: 1,  TMM: 4,  MV: 20"g
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: GLD