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[27-Dec-2023 14:56] Combat Vehicle Technical Readout |
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Mallard M-RD-1 |
Combat Vehicle Technical Readout
Name/Model: Mallard M-RD-1
Designer: Doveman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 459,400 C-Bills
Battle Value: 336
Movement Type: Tracked
Power Plant: Coventry Hybrid 100 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ceres Heavy with CASE
Armament:
1 Coventry 4-Tube Missile System SRM 4
1 MainFire Point Defense Anti-Missile System
1 Sperry Browning Light Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret 600
Targeting & Tracking: Dynatec 256/MissileTrac V Advanced
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Overview:
Intended as a supremely capable infantry fighting vehicle for militia units. the Mallard is
designed to be swift, survivable and financially viable. With a three-ton infantry bay and
armour plating sufficient for surviving one strike from a PPC or Class 10 autocannon
unharmed, or crossfire from an entire battle armour squad armed with support PPCs, the
Mallard is remarkable in its endurance. An anti-missile system provides excellent cover from
missile fire, while the Mallard's onboard weaponry provides ample close fire support for its
disembarked passengers.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 100 Fuel Cell 4.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 15
R/L Side: 13
Rear: 11
Turret: 12
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Weapons and Ammo Location Tonnage
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Anti-Missile System Turret 0.50
Light Machine Gun Turret 0.50
SRM 4 Turret 2.00
Anti-Missile System (Ammo 12) Body 1.00
CASE Body 0.50
Compartment, Infantry (3 tons) Body 3.00
SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: AMS, CASE, FC, IT3, SRCH, TUR(1/1/-, AMS)
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