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Recently Approved or Updated Submissions |
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| Entry | Member | Type | Date |
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Blaster I BST-1R |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 13:08 |
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Opossum OPS-00m |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 12:45 |
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UNDTKR-K Undertaker |
Kibagami Kurita |
BattleMechs |
29-Apr-2024 12:43 |
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MON-1K Monstruo |
Kibagami Kurita |
BattleMechs |
29-Apr-2024 12:34 |
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Banger II BNG-2R |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 12:24 |
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Rifleman FAT-1K |
Kibagami Kurita |
BattleMechs |
29-Apr-2024 12:19 |
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Banger I |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 12:19 |
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Nightstar NGT-13K |
Kibagami Kurita |
BattleMechs |
29-Apr-2024 12:10 |
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Strzyga SZG-4A |
SludgeMonarch31 |
BattleMechs |
29-Apr-2024 11:36 |
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Arrow ARR-5W |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 11:33 |
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Spook |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 10:51 |
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Growler GRW-L0r |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 10:42 |
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Barracuda BRC-D9 |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 10:23 |
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Chaos Camp - Success wars company 1 |
Ozwaz |
Forces |
29-Apr-2024 10:07 |
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Bobcat Prime |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 09:56 |
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Greyhound |
Dr. B, Banzai |
BattleMechs |
29-Apr-2024 09:43 |
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Hatchetman HCT-5SE |
Ozwaz |
BattleMechs |
29-Apr-2024 09:30 |
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Dasher (Fire Moth) N |
AnselmZaccarias |
BattleMechs |
29-Apr-2024 05:47 |
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T-3 PPC, Flamers+ TSM |
Rook |
BattleMechs |
29-Apr-2024 04:18 |
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T-3 PPC TSM |
Rook |
BattleMechs |
29-Apr-2024 04:12 |
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Just Messin Around Before Bed |
Vagabond |
BattleMechs |
29-Apr-2024 02:36 |
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T-Archer Sr. TSM |
Rook |
BattleMechs |
29-Apr-2024 00:51 |
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"ST Campaign" Stalker (B) (Clown Shoes?) STK-3F |
Freaky Foe |
BattleMechs |
29-Apr-2024 00:43 |
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T-3Snub + 7ERSL |
Rook |
BattleMechs |
29-Apr-2024 00:37 |
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T-2Snub&Hatchets+TSM |
Rook |
BattleMechs |
29-Apr-2024 00:24 |
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"ST Campaign" Dragon(b) DRG-1N |
Freaky Foe |
BattleMechs |
29-Apr-2024 00:12 |
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T-2Snub&Hatchets+MGs |
Rook |
BattleMechs |
29-Apr-2024 00:07 |
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Atlas IV AS7-D3 |
Blackstargate |
BattleMechs |
28-Apr-2024 23:59 |
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ACM Pike Support Vehicle PIK-L7D |
shygye |
Combat Vehicles |
28-Apr-2024 23:37 |
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Surt SRT-83 |
Krulla_Chief |
BattleMechs |
28-Apr-2024 23:36 |
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T-ERPPC+Hatchets+TSM |
Rook |
BattleMechs |
28-Apr-2024 23:20 |
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ACM Pike Support Vehicle PIK-AC1 |
shygye |
Combat Vehicles |
28-Apr-2024 23:07 |
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Randel RDL [BASE] |
Blackstargate |
BattleMechs |
28-Apr-2024 23:04 |
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ACM Galleon Light Tank GAL-T01 |
shygye |
Combat Vehicles |
28-Apr-2024 22:58 |
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ACM Galleon Light Tank GAL-M08 |
shygye |
Combat Vehicles |
28-Apr-2024 22:58 |
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ACM Galleon Light Tank GAL-108 |
shygye |
Combat Vehicles |
28-Apr-2024 22:58 |
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ACM Scorpion light tank SCP-E61 |
shygye |
Combat Vehicles |
28-Apr-2024 22:34 |
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Exterminator EXT-4DL |
AD |
BattleMechs |
28-Apr-2024 22:33 |
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The Wall |
Dr. B, Banzai |
Combat Vehicles |
28-Apr-2024 22:31 |
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Ostsol ("Sneak") OTL-4SW |
zikaitoh |
BattleMechs |
28-Apr-2024 22:30 |
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Mad Cat Alternate Way |
Old Man Sam |
BattleMechs |
28-Apr-2024 21:41 |
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Untitled |
Old Man Sam |
BattleMechs |
28-Apr-2024 21:32 |
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Merkava Mk XL-C |
AD |
Combat Vehicles |
28-Apr-2024 21:21 |
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Road Runner |
RedShirt Jedi |
BattleMechs |
28-Apr-2024 20:57 |
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Stone Rhino SR-20 |
General Motors Generalist Mercenaries |
BattleMechs |
28-Apr-2024 20:16 |
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Akita AKT-2A |
Dr. B, Banzai |
BattleMechs |
28-Apr-2024 18:52 |
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Goliath GOL-2Hb |
Dr. B, Banzai |
BattleMechs |
28-Apr-2024 18:17 |
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Little Hammer LHM-3R |
Dr. B, Banzai |
BattleMechs |
28-Apr-2024 17:57 |
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Gridwalker |
SludgeMonarch31 |
BattleMechs |
28-Apr-2024 15:57 |
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Ebon Jaguar cheap |
Mace2900 |
BattleMechs |
28-Apr-2024 15:26 |
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[24-Apr-2024 21:16] Announcements |
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Patch 2.24.12 Applied: |
Quick turnaround on this one. Details of what's included are as follows:
Fixes- Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
- Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.
Changes- Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
- Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
- Added the Combat Vehicle Escape Pod for use with all combat vehicle types.
NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy. |
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[22-Dec-2023 13:36] News and Headlines |
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[14-Mar-2024 03:40] ProtoMech Technical Readout |
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Cwn Annwn 2 |
ProtoMech Technical Readout
Name/Model: Cwn Annwn 2
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 2
Configuration: Quad ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 609,722 C-Bills
Battle Value: 169
Chassis: ProtoMech
Power Plant: 38 ProtoMech Fusion
Cruising Speed: 151.2 kph
Maximum Speed: 226.8 kph [302.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Electric Discharge ProtoMech
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Once upon a time there was supposed to be a 3 ton Glider protomech moving at 18/27. It
carried no weapons, instead using its rather pitiful frenzy attack to do any damage. The
only saving grace was the use of a whole 2 points of electric discharge armor so it could at
least act as a laser every few turns. It was known as the Tooth Fairy.
Capabilities:
You can't have Glider protomech that aren't ultra heavy... so it's a good thing Quad
protomechs use basically the same math. Poof it's a quad. I shall name it the Cwn Annwn,
after the hell hounds that accompany the wild hunt! (I'm still going to call it the Tooth
Fairy...)
Minor changes result in a technically higher top speed while freeing up just enough tonnage
for a few bits more spare armor.
Deployment:
So how to use this is simple. Don't. Unless you're using it in the environment it was
designed for, Alpha Strike.
In alpha strike protomechs can do 1 point of physical damage which is a massive boost
compared to what they can do under Total Warfare. This is then combined with their high
speed to not only get in range but to attack the rear doubling their damage output. The
high speed also makes them hard to hit giving a +5 modifier. Being a protomech gives
another +1. And if light gliders were a thing that would of given another +1. Still, even
without being a Glider the odds of being hit are fairly low. And this is where you give
your opponent a dillema. Shoot at the hard to hit thing and potentially waste a ton of
firepower, or go after main targets and be whittled away while distracted.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 200
Engine: 38 ProtoMech Fusion 950
Walking MP: 14
Running MP: 21 [28]
Jumping MP: 0
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 500
Armor Factor: 4 300
Type: Electric Discharge ProtoMech
Internal Armor
Structure Value
Head: 1 1
Torso: 2 2
Main Gun: - -
R/L Arm: 0 0
Legs: 4 1
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
Note: Equipped with ProtoMech Myomer Booster
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 8
TP: PM, SZ: 1, TMM: 5, MV: 36"
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ENE
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