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KL-2RY Kilroy
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 27-Feb-2013 22:58    Post subject: KL-2RY Kilroy Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Kilroy KL-2RY
Tech:          Inner Sphere / 3075
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  2 ER Large Lasers
  2 ER Medium Lasers
  1 Bloodhound Probe
  2 SRM 4s
  3 ER Small Lasers
  1 Angel ECM Suite
  1 Improved C³ CPU
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

---------------------------------------------------------------------------
==Overview:==
As venerable a design as the Grasshopper was, by the time Operation Sucker
Punch was in motion it had become apparent that the Word of Blake had caugh
on to even the extensive modifications performed by the AFNN.  This led to 
AFNN government to make a seemingly radical decision: continue production o
the Grasshopper to keep the troops supplied, but produce a newer, more
powerful version as a field command vehicle so as to keep the Blakists
guessing. The end result was the Kilroy, built in large part on a heavily
modified Grasshopper chassis. 

--------------------------------------------------------
Type/Model:    Kilroy KL-2RY
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 XL Fusion                12      9.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Double [28]               6      4.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Command Console, Life Supt., Sensors:        6      6.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  224 pts Standard              0     14.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 11      
   L/R Side Torso:           16      23/23      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      23/23      
   L/R Leg:                  16      31/31      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Medium Laser        RA      5           1      1.00
1 ER Large Laser         LA     12           2      5.00
1 ER Medium Laser        LA      5           1      1.00
1 Bloodhound Probe       RT      0           3      2.00
1 SRM 4                  RT      3   50      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 ER Small Laser         RT      2           1       .50
1 Angel ECM Suite        LT      0           2      2.00
2 ER Small Lasers        LT      4           2      1.00
1 SRM 4                  LT      3           1      2.00
1 Improved C³ CPU        CT      0           2      2.50
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         46          70     75.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        19,597,812 C-Bills
Battle Value:      1,481  (+211 for C³)
Cost per BV:       13,232.82
Weapon Value:      1,627 / 1,627 (Ratio = 1.10 / 1.10)
Damage Factors:    SRDmg = 25;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 6/3
                   Damage PB/M/L: 4/3/1,  Overheat: 2
                   Class: MH;  Point Value: 15
                   Specials: ecm, c3i, prb


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