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Panther PNT-8MG
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 01-Jan-2013 17:26    Post subject: Panther PNT-8MG Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Panther PNT-8MG
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Alshain 56-Carrier Standard
Power Plant:   140 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Lexington Lifters Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Maximillian 42 Ferro-Fibrous 
Armament:      
  1 PPC
  2 Machine Guns
  2 Small Lasers
  3 Medium Lasers
Manufacturer:  Alshain Weapons
  Location:    Alshain
Communications System:  Sipher CommCon CSU-4
Targeting & Tracking System:  Cat's Eyes 5

---------------------------------------------------------------------------
==Capabilities:==
  

--------------------------------------------------------
Type/Model:    Panther PNT-8MG
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3.50
Engine:        140 Fusion                    6      5.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]              15       .00
 (Heat Sink Loc: 2 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  116 pts Ferro-Fibrous        14      6.50
 (Armor Crit Loc: 7 LT, 7 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         14      
   Center Torso (Rear):                  5      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Machine Gun            RA      0  200      3      1.50
  (Ammo Locations: 1 LA, 1 RA)
1 Machine Gun            LA      0           1       .50
1 Small Laser            RT      1           1       .50
1 Small Laser            LT      1           1       .50
2 Medium Lasers          CT      6           2      2.00
1 Medium Laser           HD      3           1      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         21          76     35.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        2,736,135 C-Bills
Battle Value:      874
Cost per BV:       3,130.59
Weapon Value:      747 / 747 (Ratio = .85 / .85)
Damage Factors:    SRDmg = 20;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 4J,  Armor/Structure: 3/3
                   Damage PB/M/L: 4/2/1,  Overheat: 0
                   Class: ML;  Point Value: 9



The basic idea is simple: upgrade a 3025 Panther without using anything more obvious than DHS and ferro.

By swapping the SRM 4 for lasers, I can do more damage *and* I don't have to worry about my back-up weapon running out of ammo; the trade-off is that whoever pilots this thing has to be careful about heat management. I've also got a pair of machine guns in the arms to help with anti-infantry and anti-battlesuit duties.
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