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Catapult CPLT-KX
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Kraken
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PostPosted: 10-Nov-2012 21:16    Post subject: Catapult CPLT-KX Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Catapult CPLT-KX
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          65 tons
Chassis:       Hollis Mark II Endo Steel
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Anderson Propulsion 21 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Durallex Heavy Standard
Armament:      
  2 PPCs
  2 SRM 4s
  2 Medium Lasers
  1 Guardian ECM
  1 Small Laser
Manufacturer:  Hollis Incorporated
  Location:    Corey
Communications System:  O/P COM-211
Targeting & Tracking System:  O/P 1078

--------------------------------------------------------
Type/Model:    Catapult CPLT-KX
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Endo Steel           14      3.50
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  176 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         24      
   Center Torso (Rear):                 11      
   L/R Side Torso:           15      20/20      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  10      18/18      
   L/R Leg:                  15      20/20      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 SRM 4                  RA      3   50      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 PPC                    LA     10           3      7.00
1 SRM 4                  LA      3           1      2.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Guardian ECM           CT      0           2      1.50
1 Small Laser            HD      1           1       .50
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         33          68     65.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        6,689,788 C-Bills
Battle Value:      1,410
Cost per BV:       4,744.53
Weapon Value:      1,414 / 1,414 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 22;  MRDmg = 14;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/3/1,  Overheat: 1
                   Class: MH;  Point Value: 14
                   Specials: ecm



I figured that I'd make this one a skirmisher.

By dropping the machine guns in favor of jump jets, I've given the mech the ability to leap in and out of the combat area. I chose to keep the PPCs as the main weapons due to their punch and their not needing any energy, and so went with doubles in order to help vent the heat.

Endo (making this a factory mod) allowed me to drop in a pair of SRM 4s and a small laser for increased in-close punch. An ECM Suite wraps the whole package up by making it that much harder to detect before it strikes and pursue once it flees.
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