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Warlock WOLK-1
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 04-Nov-2012 21:32    Post subject: Warlock WOLK-1 Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Warlock WOLK-1
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Standard
Power Plant:   240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  1 PPC
  2 Medium Lasers
  2 LRM 5s
  1 Guardian ECM
  1 Beagle Active Probe
  1 TAG
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Warlock WOLK-1
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Medium Laser           LA      3           1      1.00
1 LRM 5                  RT      2   48      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 Guardian ECM           RT      0           2      1.50
1 LRM 5                  LT      2           1      2.00
1 Beagle Active Probe    LT      0           2      1.50
1 Medium Laser           CT      3           1      1.00
1 TAG                    CT      0           1      1.00
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         20          54     60.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        6,032,960 C-Bills
Battle Value:      1,347
Cost per BV:       4,478.81
Weapon Value:      1,344 / 1,344 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 15;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/3/2,  Overheat: 0
                   Class: MH;  Point Value: 13
                   Specials: ecm, tag, prb


Finally re-installed HMPro after Skunkworks failed to function properly.

I did the very first iteration of the Warlock back in 5th grade, and have tinkered with it off and on ever since.

The basic idea was to have a lower-end heavy that could be something of a "jack of all trades". In this version, its twin LRMs give it a decent long-range punch, and the ton of ammo for each launcher allows for variant ammo types to be used. A PPC gives it good medium-range punch, allowing it to take out light vehicles, battle armor, and even some light mechs in a single hit. The twin mediums are back-ups in case someone tries to get in close. And the ELINT package allows it to work some "magic" as the name would imply.

Thoughts?

Thanks.
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