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Member Review: Scorpion SCP-1T
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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 20-Oct-2011 16:47    Post subject: Member Review: Scorpion SCP-1T Reply to topic Reply with quote

Sleeping Dragon wrote:
I can't help but to compare this to my Hyena design, wich I like a lot. This thing is tough and packs quite a puch among it's many relatively light weapons. Large laser gives it some sting thoug. Limited field of fire will be often fealt so be careful where you stand. Hyeana was meant to be unleashed upon wounded heavies to finish them off and received JJs to approach from wherever it wants, but this brawler needs team-mates to cover it's back while trying to chew through someone's armour. I'd hesitate to get within 3 hexes of anything with this for loosing initiative could quickly rob me of the opportunity to ruin someone's day with all those weapons. It's great quad, but I'd think twice before picking it for a duel or in small sized teams. I can see it acting without any trouble in anything from lance up though. Nice origin story too!


There was just no way to get what I wanted on the chassis of the Scorpion and keep the speed. Dropping the engine to a 275 freed up a bunch of tonnage though, and let me fix the worst features of the old design. You know, I considered adding four JJ instead of the LRM-5 launcher, but I wanted something to complement the long-range sting. And it would make a horrible duelist, but can serve pretty well as a fast fire-support 'Mech for a lance.

MA
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 22-Oct-2011 03:20    Post subject: Member Review: Scorpion SCP-1T Reply to topic Reply with quote

From what I see when I look at 1N the speed may be the 'Mech's main shtick, and it's main problem as well. It makes the 'Mech both underarmoured and undergunned, which is further aggravated by the lack of focus. With weapons load as light as Scorpion's it causes more harm than good to try to have all ranges covered by a major weapon system. If the PPC was dropped in favour of a large laser and armour the result could be a passable brawler, if rhe SRM was removed for LRMs and armour, then you'd get a fast suport.

It makes me wonder what would your 1T look like with similar thoughts applied. Twin SRM-6s (or perhaps SRM-4s and MLs) to form your pincers and LL for a sting could be an interesting twist. To get a long range variant I'd try a PPC and twin LRM-5s backed by two MLs. I'd love to try twin LRM-10 with PPC, but the armour would have to go to accomodate them along with the heat dissipaton.
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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 22-Oct-2011 12:06    Post subject: Member Review: Scorpion SCP-1T Reply to topic Reply with quote

You mean something like this? This was my first attempt at the -1T, but I changed it to incorporate the LRM-5.

Code:
Scorpion SCP-1T-2

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3025
Cost: 4,504,817 C-Bills
Battle Value: 1,208

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Laser
    2  Medium Lasers
    2  SRM-4s
    4  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 HD
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     13           20       
                                        L/R Rear Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
SRM-4                                        RT        3         1         2.00
2 Machine Guns                               RT        0         2         1.00
Medium Laser                                 LT        3         1         1.00
SRM-4                                        LT        3         1         2.00
2 Machine Guns                               LT        0         2         1.00
Large Laser                                  CT        8         2         5.00
@SRM-4 (25)                                  RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5          3       2       0       0      2     1   Structure:  5
Special Abilities: SRCH, ES, SOA
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 22-Oct-2011 13:41    Post subject: Member Review: Scorpion SCP-1T Reply to topic Reply with quote

Yes, that looks a lot like it. I didn't consider the MGs, but those are just details.
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