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TSM + Supercharger
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Boneshaman
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PostPosted: 05-Apr-2011 17:38    Post subject: TSM + Supercharger Reply to topic Reply with quote

I am doing some modification to a Berserker. Giving it a Mace(THB) with a null-signature, TSM and Supercharger. One problem I ran in to is this the berserker has a 4/6 movement. With the TSM active it has a 5/8 movement with just super charger activated it a 8 movement. So my question is if TSM are active to give me the 5/8 walking/ running and I use super charger dose that give me a 10 movement or do stay at a 5/8? I am using HMP to make this mech.
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Mordel
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PostPosted: 08-Apr-2011 19:19    Post subject: Re: TSM + Supercharger Reply to topic Reply with quote

Boneshaman wrote:
I am doing some modification to a Berserker. Giving it a Mace(THB) with a null-signature, TSM and Supercharger. One problem I ran in to is this the berserker has a 4/6 movement. With the TSM active it has a 5/8 movement with just super charger activated it a 8 movement. So my question is if TSM are active to give me the 5/8 walking/ running and I use super charger dose that give me a 10 movement or do stay at a 5/8? I am using HMP to make this mech.


How is the description worded? Typically they use the word "base" movement or something to indicate it's based off of any pre-modified bonuses.
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PostPosted: 09-Apr-2011 02:04    Post subject: Re: TSM + Supercharger Reply to topic Reply with quote

It was certainly allowed in Maximum Tech to combine Superchargers with MASC, but there was nothing about TSM. Personally I wouldn't mind allowing the two to combine. TSM modifies the musculature, while the Supercharger works with the engine - the same reason why Supercharger and MASC work together and MASC with TSM don't...
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innersphere3050
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PostPosted: 21-Mar-2012 23:05    Post subject: Re: TSM + Supercharger Reply to topic Reply with quote

Does anyone know if this has been updated? I was curious as well and it seems like you could get the Berserker to 10MP using TSM and a supercharger
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