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Rudel Gurken
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PostPosted: 18-Oct-2010 10:41    Post subject: Question about BattleArmor turrets Reply to topic Reply with quote

Has the (Standard) Modular Turret Mount for quad battlesuits any advantage over weapons mounted normally in their body in standard BT-rules?
(As battlearmored infantry hasn't firearcs anyway.)
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Vagabond
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PostPosted: 18-Oct-2010 13:54    Post subject: Question about BattleArmor turrets Reply to topic Reply with quote

It offers no benefit in the TW Gameplay but does in the RPG and construction rule set. A turret allows a quad to gain up to 10 weapon slots vs the strict limit that biped BA has in each body location. So an assault quad could have i believe 20 slots for weaponry (11 body -1 turret mechanism +10 turret) vs an assault bipeds 14 (4 each arm + 6 body).

In RPG the turret could nullify facing if your GM uses it for personnel scale battles. An example would be a quad bursting through a wall then rotating its turret to spray a hall with weapons fire or a commando trying to sneak up behind a quad on guard duty to place an explosive charge. It would nullify blind spots.

Another construction benefit would be modularity. A configurable turret would allow you to place bigger loads and switch them out between engagements.

Other then those, no a turret gives no benefit in TW.
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Sleeping Dragon
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PostPosted: 18-Oct-2010 15:54    Post subject: Question about BattleArmor turrets Reply to topic Reply with quote

20 slots... I wonder what weapons could be installed on 20 slots on a BA (with the overall weight it seems like an insane number of things).
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Vagabond
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PostPosted: 19-Oct-2010 01:20    Post subject: Question about BattleArmor turrets Reply to topic Reply with quote

19 sub-machine guns!
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jymset
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PostPosted: 19-Oct-2010 04:32    Post subject: Question about BattleArmor turrets Reply to topic Reply with quote

Unfortunately, a BA can only mount 4 heavy and 4 Anti-Personnel weapons. The "biggest" weapons would probably be some form of missile launchers. But by the time you get round to filling all those slots, you'll have run out of weight a long time ago.

But combine it with some big, fat armour, and it should be worthwhile. Mimetic weighs as much as normal armour, but takes up 7 slots.
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Rudel Gurken
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PostPosted: 19-Oct-2010 10:04    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

Vagabond wrote:
It offers no benefit in the TW Gameplay but does in the RPG and construction rule set. A turret allows a quad to gain up to 10 weapon slots vs the strict limit that biped BA has in each body location. So an assault quad could have i believe 20 slots for weaponry (11 body -1 turret mechanism +10 turret) vs an assault bipeds 14 (4 each arm + 6 body).

In Tech Manual the Turret itself occupies 1 (2 if configurable) slots and has a slot capacity for weapons mounted in this turret depending on the turrets mass. All those slots are subtracted from the available slots.
The example shown on the Fenrir has following slots:
Configurable turret: 2 slots
Capacity of the turret: 3 slots
Remaining (for additional equipment outside the turret): 6 slots
Vagabond wrote:

In RPG the turret could nullify facing if your GM uses it for personnel scale battles. An example would be a quad bursting through a wall then rotating its turret to spray a hall with weapons fire or a commando trying to sneak up behind a quad on guard duty to place an explosive charge. It would nullify blind spots.

I thought of RPG advantages but sadly i don't play MechWarrior any more due to a lack of appropriate players Sad
Vagabond wrote:

Other then those, no a turret gives no benefit in TW.
I thought so, but i wanted to be certain Wink
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jymset
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PostPosted: 24-Oct-2010 15:19    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

No, there are theoretical scenarios in which a non-configurable turret mount could be of use. It's the only way an IS quad could ever mount 4x Magshot Gauss Rifles, for instance.
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Rudel Gurken
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PostPosted: 26-Oct-2010 13:56    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

Why? The non-configurable turret does not deliver additional slots or weight.
So if you can put four Magshots in such a turret you can also put them in without a turret in a fixed position.
Or am i missing something?
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jymset
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PostPosted: 27-Oct-2010 05:00    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

It does, in fact, give you additional slots, at the cost of weight. Vagabond's example nails it exactly.

An assault quad only has 11 slots, that is not enough for 4 MagShots by 1.

But if you spent the weight to add a turret, you would subtract 1 from the 11 body slots (for the turret) but could put up to 10 slots into the turret in addition to the body slots. So go with the MagShot example, you either pay a lot of weight for the turret and take one with 9 slots for 3 MagShots, add the 4th MagShot in the body and still have 6 slots in the body left for other stuff.

But seeing as you don't want to invest in Standard or Advanced Stealth Armor and seeing as you are 1 slot short of being able to mount Mimetic, you decrease the turret size to 6 and mount 2 MagShots in the turret and 2 MagShots in the body. The body now has 3 slots left, so you go with Basic Stealth Armor.

(This example was off the top of my head, hence I didn't include weights here.)
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
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Rudel Gurken
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PostPosted: 02-Nov-2010 12:10    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

Hmm ... The Tech Manual Example says something different.
It states the slot capacity of the turret as part of the 11 (for assault quads) internal slots. *shrug*
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jymset
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PostPosted: 09-Mar-2011 06:43    Post subject: Re: Question about BattleArmor turrets Reply to topic Reply with quote

You know? That stumped me.

But the construction rules on p. 262 are clear about the modular turret costing weight in order to gain slots.

The construction example on p. 172 is broken. It is actually even more broken than getting the slots wrong in paragraph 1 - it also has contradictions going on between paragraphs 2 and 3.

Thanks for pointing that out!
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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