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Brawler urban combat vehicle
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
Location: United States
PostPosted: 13-Nov-2008 10:01    Post subject: Brawler urban combat vehicle Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Brawler 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          65 tons
Power Plant:   260 Magna Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Standard
Armament:      
  1 Autocannon/2 
  2 Medium Lasers
  2 Small Lasers
  2 SRM 6s
  2 Rocket Launcher 10 (OS)s
  1 Machine Gun 
  1 Guardian ECM 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
When it comes to urban or close-quarters combat, there are a plethora of mechs
available for the task such as the Urbanmech, Enforcer, or Wyvern. But with
tanks, there's no such luck; the few tanks that are meant as dedicated city
fighters are far too heavy for regular use and too specialized for use in any
other role, leaving the bulk of the task to repurposed light tanks and IFVs. 

It was from this that the Brawler was born. 

Although still a fairly heavy unit, the Brawler puts its bulk to good use. In
addition to sporting thick armor, the Bralwer brings to the table twin SRM-6
racks and twin RL 10 racks to hammer the opposition. Backing them up are a
pair of medium & small laser combos mounted in sponson turrets, allowing for
both 360-degree combat and the tank to remain in battle once all the ammo has
been exhausted. Supporting this is an anti-infantry machine gun.

Inside the Brawler, one would find a reinforced squad of infantry and an ECM
Suite. In close-quarters environments infantry can prove to be a devastating
opponent, and the fact that the Bralwer has its own internal troop compliment
gives it that much more tactical flexibility. The ECM suite also helps to
cover its tracks, making it that much more dangerous.

The AC/2 does, at least on the surface, stand out a little. It is generally
regarded as a sniping weapon at best, making its inclusion seemingly
pointless. However, the AC/2 allows for the Brawler to snipe targets that
might be trying to enter the town in the first place, chipping away at them or
laying them to rest entirely thanks to the new AC ammo types. 

--------------------------------------------------------
Type/Model:    Brawler 
Mass:          65 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  35 pts Standard               0      6.50
Engine:        260 Fusion                    0     13.50
Shielding & Transmission Equipment:          0      6.75
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.25
Crew: 5 Members                              0       .00
Turret Equipment:                            0       .95
Sponson Turret Equipment:                    0       .30
Armor Factor:  162 pts Standard              0     10.13

                          Internal    Armor
                          Structure   Value
   Front:                     7         49 
   Left / Right Sides:        7      32/32 
   Rear:                      7         22 
   Turret:                    7         27 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/2           Turret   0   90     2      8.00
1 Medium Laser           Lf_Spon  3          1      1.00
1 Medium Laser           Rt_Spon  3          1      1.00
1 Small Laser            Rt_Spon  1          1       .50
1 Small Laser            Lf_Spon  1          1       .50
1 SRM 6                  Turret   0   15     2      4.00
1 SRM 6                  Front    0   15     1      4.00
2 Rocket Launcher 10 (OS)Front    0          2      1.00
1 Machine Gun            Turret   0  100     2      1.00
1 Guardian ECM           Body     0          1      1.50
Infantry Bay             Body                1      1.12
--------------------------------------------------------
TOTALS:                           8         15     65.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        3,234,687 C-Bills
Battle Value:      601
Cost per BV:       5,382.18
Weapon Value:      740 / 740 (Ratio = 1.23 / 1.23)
Damage Factors:    SRDmg = 39;  MRDmg = 14;  LRDmg = 4
BattleForce2:      MP: 4T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: GH;  Point Value: 6
                   Specials: tran1, ecm


Loosely based on the G. I. Joe vehicle of the same name: www.yojoe.com/vehicles/91/brawler/
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