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Xamim
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
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Location: United States
PostPosted: 24-May-2008 07:47    Post subject: Xamim Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Xamim 
Tech:          Inner Sphere / 3060
Config:        Hovercraft
Rules:         Level 2-FA, Standard design

Mass:          50 tons
Power Plant:   165 PowerTech Highlift I.C.E.
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    ArcShield V Standard
Armament:      
  1 Thumper Artillery 
  2 Machine Guns
Manufacturer:  Maxim Transport Industries
  Location:    (Unknown)
Communications System:  Maxim New Standard I/O
Targeting & Tracking System:  Maxim New Standard TargetTrack

------------------------------------------------------------------------------
==Overview:==
Although the Maxim was a venerable design and still boasted wide-spread usage,
the simple fact of the matter was that it was largely obsolete for use on the
modern battlefield. 

As sales began to taper off, Maxim Transport Industries was forced to try and
come up with a way to keep interest going in their wares. After an all-night
(possibly drunken) brainstorming session, some of the company's engineers came
up with the Xamim (an anagram of "Maxim"). 

The concept is both simple and revolutionary. The Maxim chassis would be
heavily modified in order to mount a Thumper artillery piece. This flew in the
face of conventional wisdom in regards to hovercraft, but the engineers
realized that the frame could indeed mount an artillery piece so long as they
counter-balanced it properly for travel. However, doing so would come at the
cost of two-thirds of the original infantry bay and all of the original
weapons.

The result, then, is a highly mobile artillery platform that can carry its own
squad of infantry escort. The Xamim can glide into position, fire off a shot
or two, and then be gone before any opposing commander can even attempt a
resposne. Two tons of ammo allow it to stay in the field for a while before
reloading, and the .4 tons of cargo space can be used to store supplies for an
extended sojourn, a commando or two for additional effect, or even 80 more
rounds for the machine guns. A particularly cunning commander could possibly
even use the infantry bay to haul a suit of battle armor and have it be
supported by a two-man commando or sniper team. 

==Capabilities:==
game notes -

.5 tons MG ammo = 100 rounds.

.4 / .5 = .8

.8 * 100 rounds = 80 rounds. 

--------------------------------------------------------
Type/Model:    Xamim 
Mass:          50 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        165 I.C.E.                    0     12.00
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Lift Equipment:                              0      5.00
Turret Equipment:                            0       .10
Armor Factor:   88 pts Standard              0      5.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         20 
   Left / Right Sides:        5      20/20 
   Rear:                      5         12 
   Turret:                    5         16 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thumper Artillery      Front    0   40     2     17.00
2 Machine Guns           Turret   0  100     3      1.50
Infantry Bay             Body                1      1.00
Cargo Bay Capacity       Body                1       .40
--------------------------------------------------------
TOTALS:                           0          7     50.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        1,150,000 C-Bills
Battle Value:      191
Cost per BV:       6,020.94
Weapon Value:      122 / 122 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 6;  MRDmg = 5;  LRDmg = 5
BattleForce2:      MP: 8H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/-/1,  Overheat: 0
                   Class: GM;  Point Value: 2
                   Specials: tran1, artT

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