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New Munitions
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Calabim Dralmar
Clan Wolf
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Joined: 26-May-2008 22:34
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PostPosted: 27-May-2008 22:16    Post subject: New Munitions Reply to topic Reply with quote

As I am sitting here and being around the use of the newest munitions,Precision rounds, I wondered about the aplications to the game.

AC rounds- having "smart" rounds just like the excalaber rounds in use. Implimenting that TAG system

Arty-using the same rules as Arrow !V maybe with some modification. Also like the real rounds, if it lands off target, there is no explosion just a round on the board.

Now it already might be there a rule book but being where I am at for now I cannot verify if it is would you let me know. I would be much Obligied.
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Mordel
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PostPosted: 30-May-2008 08:02    Post subject: New Munitions Reply to topic Reply with quote

I, myself, don't know. I get to play entirely too infrequently.
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Calabim Dralmar
Clan Wolf
Warrior


Joined: 26-May-2008 22:34
Posts: 7
Location: United States
PostPosted: 30-May-2008 22:26    Post subject: New Munitions Reply to topic Reply with quote

thanks I know the feeling about not having enough time to play . I also now have given rules to it.

Ammo per ton: 2 rounds less than the standered count for all ACs.
rolls: -2 to hit on all rolls once TAG is achived. If no lock is achived and still fired normal to hit rules for ACs apply applies. It this sounds feasable for the game let me know.
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