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Reactive armor add on to Veichles
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Calabim Dralmar
Clan Wolf
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Joined: 26-May-2008 22:34
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Location: United States
PostPosted: 29-May-2008 09:21    Post subject: Reactive armor add on to Veichles Reply to topic Reply with quote

A idea that already has some of the rules in place for it. Mainly the ability to bracket on Reactive armor to tracked Viechles in the game. The base rules would be off of the Added weight rules in where so many tons would reduce speed unless the weight is alocated.

Additionally the reactive armor would be only on the front and sides of the existing armor. The same thing would apply to the turret, if it has one. I am looking at 54pts of armor for all 6 sides 16pt on L/R side bodies, 10pt on the front body, and 4pt on the three sides of the turret. That is roughly the idea and I would like any pro and cons to this or add ons that I may have missed to this.
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Mordel
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PostPosted: 31-May-2008 15:15    Post subject: Reactive armor add on to Veichles Reply to topic Reply with quote

Never been big on vehicles. What drew me to the game was the big walking machines. Smile
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Calabim Dralmar
Clan Wolf
Warrior


Joined: 26-May-2008 22:34
Posts: 7
Location: United States
PostPosted: 01-Jun-2008 03:11    Post subject: Reactive armor add on to Veichles Reply to topic Reply with quote

Yes that is what got me into it too, but as I went on and deeper into it, I became a combined arms fanatic. I have found adding them to the game makes it that much more interesting and challenging.
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Mordel
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PostPosted: 03-Jun-2008 10:30    Post subject: Reactive armor add on to Veichles Reply to topic Reply with quote

I always found, at first, that they died way too easily. Which resulted in me dying quite a few times because I always underestimated them. I mean, a 100 ton tank still packs quite a punch!! But because I play so infrequently I stick with what I love.
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