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LCT-1NX Locust
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 02-Feb-2008 13:45    Post subject: LCT-1NX Locust Reply to topic Reply with quote

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Locust LCT-1NX
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Bergan VII Standard
Power Plant:   160 LTV Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    1/Star Slab Ferro-Fibrous 
Armament:      
  2 Flamers
  1 ER Medium Laser
  1 Sensor Node*
Manufacturer:  Bergan Industries
  Location:    (Unknown)
Communications System:  Garret T-10B
Targeting & Tracking System:  O/P 911

--------------------------------------------------------
Type/Model:    Locust LCT-1NX
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Standard               0      2.00
Engine:        160 Fusion                    6      6.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Double [20]              12       .00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   63 pts Ferro-Fibrous        14      3.50
 (Armor Crit Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        7/7      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        7/7      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 ER Medium Laser        CT      5           1      1.00
1 Sensor Node*           HD      0           1       .50
--------------------------------------------------------
TOTALS:                         11          57     20.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        1,679,200 C-Bills
Battle Value:      414
Cost per BV:       4,056.04
Weapon Value:      130 / 130 (Ratio = .31 / .31)
Damage Factors:    SRDmg = 5;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 8,  Armor/Structure: 2/2
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 4


The idea here was simple: come up with a mod that could be performed on an L1 Locust to make it better suited for the 3060 time period.

An ER Medium was added to help the mech be able to deal with the fact that its opponents can now engage it from longer ranges. Twin flamers were added to give it anti-infantry capability without having all that ammo. Double heat sinks were added to deal with the extra heat, and ferro was added to give it almost the same protection but at half a ton less weight; the weight savings were used to add a sensor node (a device I created a few months ago) so that the Locust can now compete against units that might have ECM suites.
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