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Light LRM Carrier
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 19-Jan-2008 22:59    Post subject: Light LRM Carrier Reply to topic Reply with quote

BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Light LRM Carrier 
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 1-FA, Standard design

Mass:          35 tons
Power Plant:   155 SitiCide I.C.E.
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    ProtecTech Light Standard
Armament:      
  2 LRM 10s
Manufacturer:  Quickcell Company
  Location:    (Unknown)
Communications System:  Basix 200
Targeting & Tracking System:  OptiSight-12

------------------------------------------------------------------------------
==Overview:==
While the LRM Carrier is regarded as a staple fire support piece across the
Inner Sphere, a large number of military commanders felt that the Heavy LRM
Carrier was step in the wrong direction. To them, the Heavy LRM Carrier
represented putting all of a unit's eggs into one expensive and slow-moving
basket as far as fire support went, something that they were aghast at;
effectively, the Heavy LRM Carrier was little more than a fixed emplacement.

In an effort to remedy this, the decision was made to create the Light LRM
Carrier. The carrier would be wheeled and weigh a mere 35 tons, making it
lighter and faster than its larger counterparts. It would sport twin LRM 10s,
allowing it to send a good deal of fire down-range. 

.75 tons of cargo space was added to the vehicle, increasing the vehicle's
flexibility. Crews assigned to Light LRM Carriers have the choice of either
hauling a quantity of personal gear and food to make them more self-reliant on
an extended mission, or a handful of soldiers to serve as guards for the
vehicle. 

--------------------------------------------------------
Type/Model:    Light LRM Carrier 
Mass:          35 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      3.50
Engine:        155 I.C.E.                    0     11.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.75
Crew: 3 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         25 
   Left / Right Sides:        4      15/15 
   Rear:                      4         10 
   Turret:                    4         15 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LRM 10s                Turret   0   24     3     12.00
Cargo Bay Capacity       Body                1       .75
--------------------------------------------------------
TOTALS:                           0          4     35.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        538,052 C-Bills
Battle Value:      359
Cost per BV:       1,498.75
Weapon Value:      176 / 176 (Ratio = .49 / .49)
Damage Factors:    SRDmg = 7;  MRDmg = 9;  LRDmg = 5
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GL;  Point Value: 4
                   Specials: tran0, if

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