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IG-21 Iguan
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
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PostPosted: 21-Aug-2007 20:55    Post subject: IG-21 Iguan Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model:    Iguan IG-21
Tech:          Inner Sphere / 3063
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          25 tons
Chassis:       Standard
Power Plant:   125 Nissan Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  2 ER Medium Lasers
  2 ER Small Lasers
  1 Flamer
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
As the result of recent incidents in and around the Chaos March, the Free
Worlds' League has discovered a major tactical and logistical concern.

More prominent and important units, plus those units with political pull, were
typically given access to newer machines that incorporated advanced
technology. As such, even their light mechs could theoretically hold their own
in a fight.

However, when several of these units began to suffer heavy losses, "reserve"
forces consisting of less important and less politically significant units had
to be deployed to compensate. These units frequently had older, less advanced
machines. While it was cheapter to maintain them than to buy brand-new,
top-of-the-line units, these older machines faired poorly in battle. In
particular, losses among the light mechs and vehicles were staggering. 

In an attempt to reverse this trend, the Iguan was designed.

==Capabilities:==
The Iguan was intended to make use of modern technology in order to make the
mech as powerful as possible while still making the mech a cost-effective
alternative to the older machines. 

Its primary weapons are a pair of ER Medium Lasers, weapons which can reach
out and sting opposing light and medium mechs, light vehicles, and battle
armor. Immediately supporting them are a pair of ER Small Lasers; while they
themselves cannot do much damage, they can still sap away at a target's armor.
A flamer mounted in the head serves to protect the mech against infantry. 

While the mech may seem a touch slow in comparison to other units of its size,
its jump jets more than compensate for this; in fact, comparable units such as
the Thorn and Commando lack jets. 

To help vent the heat from these weapons and the jets, double heat sinks have
been added. A pilot could theoretically jump their full distance and fire off
all weapons at once and break even on heat; however, should even one heat sink
be lost, the pilot will have to play it safe. 

--------------------------------------------------------
Type/Model:    Iguan IG-21
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Standard               0      2.50
Engine:        125 Fusion                    6      4.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     11 Double [22]              18      1.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   89 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              8         12      
   Center Torso (Rear):                  4      
   L/R Side Torso:            6        9/9      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   4        8/8      
   L/R Leg:                   6      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RT      5           1      1.00
1 ER Small Laser         RT      2           1       .50
1 ER Medium Laser        LT      5           1      1.00
1 ER Small Laser         LT      2           1       .50
1 Flamer                 HD      3           1      1.00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         17          59     25.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        2,047,916 C-Bills
Battle Value:      679
Cost per BV:       3,016.08
Weapon Value:      320 / 320 (Ratio = .47 / .47)
Damage Factors:    SRDmg = 12;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: ML;  Point Value: 7

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 23-Aug-2007 05:12    Post subject: Reply to topic Reply with quote

Tough little bugger, but I would prefer RL10s to small lasers and/or eleventh heat sink. With this speed it will see mainly defensive operations and the rest will be probably left to the Locust which still remains one of the superb light 'Mechs in FWL arsenal IMO. A small pulse lase would also be an interesting additions since the flamer, while effective, may cause too much collateral damage, which can be an important factor for politically unstable and by economics driven league. Still it fills it's role nicely.

3.5 rating
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