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Zeus Upgrades This Time
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 14-Jul-2007 21:33    Post subject: Zeus Upgrades This Time Reply to topic Reply with quote

This time, we have 3 different workups for that most stalwart of Commonwealth 'mechs, the Zeus.

First, we have a relatively simple version. The LRM hasn't recieved any more ammo, but it will use what it does have to better effect, thanks to the new Artemis IV. The old AC/5 has been replaced with a (possibly League-era?) KWI Ultra autocannon, extending the reach slightly and giving the pilot the option of better long-range firepower. The rest of the upgrades (ECM, AMS, AI weapon, better armor) are pretty much par for the upgrade course by now.
Code:

Type/Model:    Zeus ZEU-7
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          80 tons
Chassis:       Chariot Type III Standard
Power Plant:   320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor w. CASE Ferro-Fibrous
Armament:     
  1 Coventry Star Fire LRM 15 w/ Artemis IV
  1 KWI Ultra AC/5
  1 Coventry Volcano Flamer
  1 Norse Guardian Guardian ECM
  1 Thunderbolt A5M Large Laser
  2 Defiance B3M Medium Lasers
  1 Sure Fire 444 Anti-Missile System
Manufacturer:  Defiance Industries Upgrade Divison
  Location:    Field Refit
Communications System:  TharHes Calliope ZE-2
Targeting & Tracking System:  TharHes Ares-7

--------------------------------------------------------
Type/Model:    Zeus ZEU-7
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 Fusion                    6     22.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  215 pts Ferro-Fibrous        14     12.00
 (Armor Crit Loc: 2 LA, 3 RA, 4 LT, 1 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         30     
   Center Torso (Rear):                 10     
   L/R Side Torso:           17      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      23/23     
   L/R Leg:                  17      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV   RA      5    8      5      9.00
  (Ammo Locations: 1 RT)
1 Ultra AC/5             LA      1   20      6     10.00
  (Ammo Locations: 1 RT)
1 Flamer                 RT      3           1      1.00
1 Guardian ECM           RT      0           2      1.50
1 Large Laser            LT      8           2      5.00
1 Medium Laser           LT(R)   3           1      1.00
1 Medium Laser           CT      3           1      1.00
1 Anti-Missile System    HD      1   12      2      1.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         25          64     80.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        8,949,901 C-Bills
Battle Value:      1,452
Cost per BV:       6,163.84
Weapon Value:      1,721 / 1,632 (Ratio = 1.19 / 1.12)
Damage Factors:    SRDmg = 22;  MRDmg = 18;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 5/3/2,  Overheat: 0
                   Class: MA;  Point Value: 15
                   Specials: if, ecm



An expanded ammo load for the LRM, coupled with the aforementioned Artemis, the infinite-ammo, almost-as-long-ranged ERPPC, and the inclusion of TAG help this version feel like a commander's 'mech to me.
Code:
TType/Model:    Zeus ZEU-7A
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          80 tons
Chassis:       Chariot Type III Standard
Power Plant:   320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor w. CASE Ferro-Fibrous
Armament:     
  1 Coventry Star Fire LRM 15 w/ Artemis IV
  1 Defiance 1001 ER PPC
  1 Coventry Volcano Flamer
  1 Norse Guardian Guardian ECM
  1 Thunderbolt A5M Large Laser
  2 Defiance B3M Medium Lasers
  1 Forward-1 TAG
  1 Sure Fire 444 Anti-Missile System
Manufacturer:  Defiance Industries Upgrade Divison
  Location:    Field Refit
Communications System:  TharHes Calliope ZE-2
Targeting & Tracking System:  TharHes Ares-7

--------------------------------------------------------
Type/Model:    Zeus ZEU-7A
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 Fusion                    6     22.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  215 pts Ferro-Fibrous        14     12.00
 (Armor Crit Loc: 2 LA, 3 RA, 4 LT, 1 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         30     
   Center Torso (Rear):                 10     
   L/R Side Torso:           17      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      23/23     
   L/R Leg:                  17      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV   RA      5   16      6     10.00
  (Ammo Locations: 2 RT)
1 ER PPC                 LA     15           3      7.00
1 Flamer                 RT      3           1      1.00
1 Guardian ECM           RT      0           2      1.50
1 Large Laser            LT      8           2      5.00
1 Medium Laser           LT(R)   3           1      1.00
1 Medium Laser           CT      3           1      1.00
1 TAG                    CT      0           1      1.00
1 Anti-Missile System    HD      1   12      2      1.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         38          63     80.00
Crits & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        9,322,501 C-Bills
Battle Value:      1,425
Cost per BV:       6,542.11
Weapon Value:      1,549 / 1,484 (Ratio = 1.09 / 1.04)
Damage Factors:    SRDmg = 19;  MRDmg = 16;  LRDmg = 9
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 3/2/1,  Overheat: 2
                   Class: MA;  Point Value: 14
                   Specials: if, ecm, tag



This version I'm not so happy with (something about it doesn't feel "right"), but decided to share anyways. It trades the more general upgrades (AMS, ECM) for more reliable ranged punch in the form of an LBX-10.
Code:
Type/Model:    Zeus ZEU-7S
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          80 tons
Chassis:       Chariot Type III Standard
Power Plant:   320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor w. CASE Ferro-Fibrous
Armament:     
  1 Coventry Star Fire LRM 15 w/ Artemis IV
  1 Defiance Disintegrator LB 10-X AC
  1 Coventry Volcano Flamer
  1 Thunderbolt A5M Large Laser
  2 Defiance B3M Medium Lasers
Manufacturer:  Defiance Industries Upgrade Divison
  Location:    Field Refit
Communications System:  TharHes Calliope ZE-2
Targeting & Tracking System:  TharHes Ares-7

--------------------------------------------------------
Type/Model:    Zeus ZEU-7S
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 Fusion                    6     22.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  215 pts Ferro-Fibrous        14     12.00
 (Armor Crit Loc: 1 HD, 1 LA, 3 RA, 3 LT, 1 RT, 1 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             25         30     
   Center Torso (Rear):                 10     
   L/R Side Torso:           17      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  13      23/23     
   L/R Leg:                  17      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV   RA      5    8      5      9.00
  (Ammo Locations: 1 RT)
1 LB 10-X AC             LA      2   20      8     13.00
  (Ammo Locations: 2 RT)
1 Flamer                 RT      3           1      1.00
1 Large Laser            LT      8           2      5.00
1 Medium Laser           LT(R)   3           1      1.00
1 Medium Laser           CT      3           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         24          62     80.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        8,793,301 C-Bills
Battle Value:      1,405
Cost per BV:       6,258.58
Weapon Value:      2,031 / 1,939 (Ratio = 1.45 / 1.38)
Damage Factors:    SRDmg = 25;  MRDmg = 20;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/6
                   Damage PB/M/L: 5/3/2,  Overheat: 0
                   Class: MA;  Point Value: 14



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Rudel Gurken
Allisters Light Thunder
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Joined: 15-Jun-2005 00:00
Posts: 1446
Location: Germany
PostPosted: 15-Jul-2007 14:52    Post subject: Reply to topic Reply with quote

The -7 has some serious ammo problems. The LRM has 8 shots like the original Zeus but now the AC can go through that ammo real fast too!
The pilot can fire single shot only but that wouldn't explore the weapons possibility to do more damage.
The -7A is really dangerous but a bit much electronics for my taste.
The -7S i like best! It has still an AC like the original but with a harder punch and the ability to choose between cluster and slug ammo!
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