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Terrahawk
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 08-Jul-2007 11:07    Post subject: Terrahawk Reply to topic Reply with quote

This design is an exercise in long-ranged suppression fire. The Terrahawk can throw a lot of ordinance downrange, very quickly.


Code:
Type/Model:    Terrahawk THK-4
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          70 tons
Chassis:       Endo Steel
Power Plant:   280 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  2 Ultra AC/5s
  2 LRM 15s
  3 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Terrahawk THK-4
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel           14      3.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 CT, 2 LL, 2 RL)
Engine:        280 XL Fusion                12      8.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  192 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             22         28     
   Center Torso (Rear):                  9     
   L/R Side Torso:           15      20/20     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  11      19/19     
   L/R Leg:                  15      27/27     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Ultra AC/5             RA      1   40      7     11.00
  (Ammo Locations: 2 RT)
1 Ultra AC/5             LA      1           5      9.00
1 LRM 15                 RT      5   24      6     10.00
  (Ammo Locations: 3 RT)
1 LRM 15                 LT      5           3      7.00
3 Medium Lasers          LT      9           3      3.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         23          72     70.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        13,565,434 C-Bills
Battle Value:      992
Cost per BV:       13,674.83
Weapon Value:      1,131 / 1,131 (Ratio = 1.14 / 1.14)
Damage Factors:    SRDmg = 12;  MRDmg = 17;  LRDmg = 10
BattleForce2:      MP: 4,  Armor/Structure: 5/3
                   Damage PB/M/L: 2/2/2,  Overheat: 3
                   Class: MH;  Point Value: 10
                   Specials: if




Code:
Type/Model:    Terrahawk THK-C
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          70 tons
Chassis:       Endo Steel
Power Plant:   350 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  2 LB 5-X ACs
  2 LRM 20s
  3 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Terrahawk THK-C
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel            7      3.50
 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 CT, 1 LL, 1 RL)
Engine:        350 XL Fusion                10     15.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  217 pts Ferro-Fibrous         7     11.50
 (Armor Crit Loc: 1 LA, 2 RA, 1 LT, 1 CT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             22         33     
   Center Torso (Rear):                 11     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              8/8     
   L/R Arm:                  11      22/22     
   L/R Leg:                  15      30/30     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 5-X AC              RA      1   40      6      9.00
  (Ammo Locations: 2 RT)
1 LB 5-X AC              LA      1           4      7.00
1 LRM 20                 RT      6   24      8      9.00
  (Ammo Locations: 4 RT)
1 LRM 20                 LT      6           4      5.00
3 ER Medium Lasers       LT     15           3      3.00
--------------------------------------------------------
TOTALS:                         29          70     70.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        17,265,766 C-Bills
Battle Value:      1,960
Cost per BV:       8,809.06
Weapon Value:      2,818 / 2,818 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 34;  MRDmg = 26;  LRDmg = 15
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/3,  Overheat: 2
                   Class: MH;  Point Value: 20
                   Specials: if

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 08-Jul-2007 14:13    Post subject: Reply to topic Reply with quote

Not bad, but it eats ammo like mad. It would be a good partner for Enforcers. Charging in, firing like mad as the ENFs close and retreating as the ENFs deplete their own ammo load.

C variant solves that partially, but would still use one or 2 more tons.
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