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Slingshot artillery vehicle
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 01-Jul-2007 18:28    Post subject: Slingshot artillery vehicle Reply to topic Reply with quote

        BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Slingshot 
Tech:          Inner Sphere / 3060
Config:        Wheeled Vehicle
Rules:         Level 2, Standard design

Mass:          40 tons
Power Plant:   140 SitiCide I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    StarSlab 6 Standard
Armament:      
  1 Thumper Artillery 
Manufacturer:  Quickcell Company
  Location:    (Unknown)
Communications System:  Johnston Q-Band
Targeting & Tracking System:  Scantrex Dual Tac

------------------------------------------------------------------------------
==Overview:==
Although the Hetzer was potent in its assigned task of fire support, its lack
of a secondary weapon and peculiar design flaws meant that as  newer
technologies appeared it became more and more obsolete. 

With sales starting to falter, Quikscell decided to try and cut their losses.
Although they would continue to produce Hetzers, they would scale back
production. Instead, they would begin to manufacture a unit based on the
Hetzer: the Slingshot.

Instead of the AC/20, the vehicle now sports a Thumper artillery piece. As
both weapons are ballistic in nature, it took little effort on the parts of
the assigned engineers to make the necessary modifications to the chassis. As
the nature of the Thumper means that the unit is not supposed to close with
the enemy, the decision was made that the Hetzer's assorted failings (lack of
a turret, limited manueverability, etc.) would not be issues. 

--------------------------------------------------------
Type/Model:    Slingshot 
Mass:          40 tons

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        140 I.C.E.                    0     10.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Front:                     4         30 
   Left / Right Sides:        4      22/22 
   Rear:                      4         22 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thumper Artillery      Front    0   60     2     18.00
--------------------------------------------------------
TOTALS:                           0          2     40.00
Items & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        497,200 C-Bills
Battle Value:      142
Cost per BV:       3,501.41
Weapon Value:      105 / 105 (Ratio = .74 / .74)
Damage Factors:    SRDmg = 5;  MRDmg = 5;  LRDmg = 5
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 4
                   Damage PB/M/L: -/-/1,  Overheat: 0
                   Class: GM;  Point Value: 1
                   Specials: artT

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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 01-Jul-2007 22:30    Post subject: Reply to topic Reply with quote

Nice Fluff.

This one is really cool. I like the way you used an existing vehicle and modified it to become something else. Nicely done.
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Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 01-Jul-2007 23:15    Post subject: Reply to topic Reply with quote

Very very interesting. I especially like the fluff.

One request though. And this is mostly because I tend to see vehicles a little differently than others and use them as often as possible.

Would it be possible to mount the weapon so it can be rear firing instead of out the front? This is basically because I would rather have them backed into position so when and if thier position is over run they can beat a hasty retreat instead of having to turn around and then try to hightail it out of the area.
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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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