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WSP-3G Wasp
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Kraken
Federated Suns
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PostPosted: 30-Jun-2007 11:34    Post subject: WSP-3G Wasp Reply to topic Reply with quote

         BattleMech Technical Readout

Type/Model:    Wasp WSP-3G
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       1A Type 3 Standard
Power Plant:   120 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets:     6 Rawlings 52 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Durallex Light Ferro-Fibrous 
Armament:      
  2 Medium Lasers
  1 Rocket Launcher 10 (OS)
Manufacturer:  
  Location:    
Communications System: 
Targeting & Tracking System:  

--------------------------------------------------------
Type/Model:    Wasp WSP-3G
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Standard               0      2.00
Engine:        120 Fusion                    6      4.00
   Walking MP:   6 [7]
   Running MP:   9 [11]
   Jumping MP:   6
Heat Sinks:     10 Single                    6       .00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   63 pts Ferro-Fibrous        14      3.50
 (Armor Crit Loc: 2 LA, 2 RA, 5 LT, 5 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        7/7      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        7/7      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Rocket Launcher 10 (OS)LA      3           1       .50
1 Medium Laser           HD      3           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                          6          66     20.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        2,052,240 C-Bills
Battle Value:      506
Cost per BV:       4,055.81
Weapon Value:      221 / 221 (Ratio = .44 / .44)
Damage Factors:    SRDmg = 15;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 6J,  Armor/Structure: 2/2
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 5


The idea behind this one is as follows.

Ferro was added to help provide the mech with additional armor.

As heat would be a concern no matter what weapons I put on, I went with TSM.

The SRM 2 was dropped in favor of a second medium laser, another half ton of armor, and an RL 10. The second medium laser would allow the mech the ability to be in the field longer, and could be used in concert with the first one and the jump jets to drive up the mech's heat. The armor would help protect it. The RL 10 would give it both token long-range firepower and a back-up weapon in case the mech began to overheat too badly.
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 30-Jun-2007 17:25    Post subject: Reply to topic Reply with quote

If it hits it can do decent damage for the most part...but it can't take a lot of damage without some major side effects.
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