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GRF-3G Griffin
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Kraken
Federated Suns
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PostPosted: 15-Jun-2007 07:25    Post subject: GRF-3G Griffin Reply to topic Reply with quote

            BattleMech Technical Readout

Type/Model:    Griffin GRF-3G
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Endo Steel
Power Plant:   275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  1 PPC
  1 Small Laser
  2 LRM 5s
  1 SRM 2
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
When the Griffin was superceded by heavier units, it was re-tasked as a
long-range fire support machine. 

Unfortunately, a new threat took the field that the designers of the Griffin
could never forsee: battle armor. They were small, operated in squads, were
highly mobile, and carried a hard punch. Restricted entirely to long-range
weapons, a Griffin had no choice but to fall back after encountering battle
armor. This proved tactically embarrasing.

Goshen Armory Systems decided that so long as it was re-working one member of
the Classic 55s, it would do the other three as well.

==Capabilities:==
The main alteration was to use Endo Steel in the structure, lightening the
load. Double heat sinks were employed, allowing one heat sink to be dropped
without negatively affecting the performance of the mech. 

As a tactical consideration, the single LRM 10 was broken up into a double LRM
5 with the launchers placed in separate torsos. This way, if one launcher is
damaged the other can still fire; a cross-feed mechanism was put in place so
that once the ammo from one bin is spent the other bin can tap into it. 

To help the mech better deal with battle armor, the decision was made to give
it short-range armament. An SRM 2 rack was imbedded in the center torso, and a
small laser was placed on the left arm. While this represents only token
armament, it's better than nothing.

CASE was added into both torsos, and a full ton of armor was added as well to
help protect the mech. 

==Deployment==
As with the Shadow Hawk, the garrisons of Goshen and Amiga have already
claimed the bulk of the initial runs.

--------------------------------------------------------
Type/Model:    Griffin GRF-3G
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Endo Steel            14      3.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        275 Fusion                    6     15.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         23      
   Center Torso (Rear):                  8      
   L/R Side Torso:           13      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      16/16      
   L/R Leg:                  13      24/24      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Small Laser            LA      1           1       .50
1 LRM 5                  RT      2   48      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 LRM 5                  LT      2           1      2.00
1 SRM 2                  CT      2   50      2      2.00
  (Ammo Locations: 1 RT)
CASE Equipment:          LT     RT           2      1.00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         17          62     55.00
Crits & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        5,338,794 C-Bills
Battle Value:      1,314
Cost per BV:       4,063.01
Weapon Value:      922 / 922 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 11;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 5J,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MM;  Point Value: 13


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Rudel Gurken
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PostPosted: 15-Jun-2007 12:58    Post subject: Reply to topic Reply with quote

I don't like this so much! The LRM trick is mentioned in the fluff but I think the added shortrange weapons are almost useless against the BattleArmor they were intended to counter! Two medium would have been better (but also more boring i have to admit!). It's oversinked too as it is able to fire everything from the small laser to the LRM'S in a full jump!
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PostPosted: 15-Jun-2007 17:28    Post subject: Reply to topic Reply with quote

Perhaps a flamer would be in order. No battlesuit save the Salamander can survive being in a burning hex.
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Karagin
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PostPosted: 26-Jun-2007 22:46    Post subject: Reply to topic Reply with quote

I wish they hadn't changed the rules about BA and fire...

Overall an impressive take on adding something different to the Griffin.
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Sleeping Dragon
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PostPosted: 29-Jun-2007 08:08    Post subject: Reply to topic Reply with quote

No, I don't like the trick with LRM splitting and the improvement here is not worth the effort IMO. I would go different waywith the upgrade. SRMs, while able to launch infernos seems as a bad choice to me. The last thing you need is smoke blocking the LOS.
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Stinger
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PostPosted: 29-Jun-2007 13:32    Post subject: Reply to topic Reply with quote

I have to agree with SD on this. Dont like the 2 lighter Lrm launchers. and the srm to me seems out of place. I think because of the original weapons I always thought of the Griffen as a quick response unit to help plug holes or even as a fast response fire support vehicle. This seems to take that ability and change it drastically. Would rather see the short range weapons dropped for a larger LRM launcher with artemis.
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