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Crusader CRD-3L-B
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5614
Location: United States
PostPosted: 04-May-2007 03:41    Post subject: Crusader CRD-3L-B Reply to topic Reply with quote

A quick 3070ish upgrade to the venerable Crusader. Added Stealth Armor, DHS, ERML, SPLs, and MML/9s.

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Crusader CRD-3L-B
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          65 tons
Chassis:       Crucis-B Standard
Power Plant:   260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 GM Jetstar Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Riese-500 Stealth
Armament:     
  2 ER Medium Lasers
  2 Small Pulse Lasers
  2 MML/9s*
  1 Guardian ECM
Manufacturer:  Kallon Industries
  Location:    (Unknown)
Communications System:  Garret T11-b
Targeting & Tracking System:  Garret A6

------------------------------------------------------------------------------
==Overview:==
     The CRD-3R Crusader had a long, successful production history, and
numerous variants of the basic design served in the armed forces of the Star
League. Designed by Kallon Industries as a medium close-range combat vehicle,
the Crusader soon became the workhorse of the Star League, filling many roles
and performing a wide variety of missions.

==Capabilities:==
     The Crusader has a well-deserved reputation as a reliable, versatile
'Mech. Commonly found in command and fire lances, the 'Mech is equally at home
alongside Marauders and Thunderbolts in close-assault units. Some versions
have even served as scout 'Mechs, but this is rare.
     The combination of Longbow LRM and Harpoon SRM launchers proved a potent
weapon system, giving the Crusader excellent firepower at both long and short
ranges. The Crusader's original Hawk SRMs and Phoenix LRMs have long since
been exhausted, replaced by crude unguided missiles produced by the Successor
States' munitions factories. These inferior substitutes cannot match the range
or accuracy of the old missiles, but they are effective enough to keep the
Crusader's opponents at a respectful distance.
     The unique location of the Harpoons on the 'Mech's hips gives the
Crusader both a stable firing platform and a good field of fire.
     The arm-mounted Longbow launchers caused trouble in earlier models,
however. The combined stresses produced by missile exhaust and the heat from
the arm-mounted lasers placed considerable strain on the arms' actuators and
superstructure. The now-familiar collars were placed on the Crusader's arms to
compensate for these stresses, and so later models did not experience such
difficulties.
     Today the Crusader is an impressive vehicle capable of delivering a full
spread of 42 missiles at optimum 160-180 meter range, with the potential of
crippling or destroying even the mighty BattleMaster. At 65 tons, the 'Mech is
also a powerful hand-to-hand fighter. Its heavily armored legs are especially
devastating when kicking, and the jump jet-equipped Crusader-L is proficient
in the dreaded Death from Above attack.

==Battle History:==
     As noted above, the Crusader served a variety of roles in Star League
era, from counter-insurgency to anti-aircraft. Though only a few of the
variant models still exist, the basic Crusader design has earned a place in
the forces of every Successor State.
     House Steiner's Crusaders are highly regarded. Their maintenace crews,
trained in the 'Mech works of Hesperus II, are counted among the best. Many
ancient schematic diagrams and spare parts were found in the abandoned
factories, providing invaluable data and training materials for the engineers
of House Steiner.
     Steiner's maintenance crews proved their worth once again during a recent
action in the Amity system, when Katrina Steiner sent her elite Skye Rangers
on a punitive raid against Marik forces who had been threatening invasion. The
Steiner attack took the Marik regiments so much by surprise that the Rangers
were back in their DropShips and heading home before Marik could organize a
defense.
     At Kendrew's Crossing, however, C Company, 2nd Battalion, 17th Regiment
of the Rangers encountered an unpleasant surprise: two full companies of
Marik's Regulan Hussars on a training mission. The Hussars' Marauders and
Warhammers engaged Charlie Company's Crusaders in a furious battle, inflicting
heavy losses on the outnumbered Steiner forces. Superior equipment quickly
came into play, however. Falling back to optimum range, the Ranger's gunners
scored devastating hits against the advancing Marauders.
      Despite a heavy pounding from the Marik 'Mechs' PPCs, the Steiner
withdrawal was orderly, and Charlie Company's Crusaders inflicted enough
damage on the Hussars to deter pursuit. Reaching the Steiner base, C Company
was refitted by the crack House Techs, and was back in action within a single
day.
     Again and again, similar incidents have illustrated the Crusader's sheer
staying power. In a battle between Davion and Kurita forces on Bergman's
Planet, a single battalion of Davion's Syrtis Fusiliers, composed primarily of
Crusaders, held at bay a Kurita force twice its size for several days before
being relieved. With the Davion DropShip operating as a mobile supply depot
nearby, the Crusaders alternated combat and resupply, returning to battle with
full loads of missiles to hurl at the attacking Kurita forces.
     Davion's Crucis Lancers' Crusaders have also fought many a border clash
and raid. Bandit King Helmar Valasek of Santander V hates them for the defeat
of his massive water raid on Tancredi. With Davion's Riflemen laying down
covering fire, the Lancers' Crusaders moved in to close range and slugged it
out with Valasek's 'Mechs, kicking with their armored legs and firing missiles
at close range. In the end, Valasek's Death's Head Raiders fled in disorder.

==Variants:==
     Of the many Crusader variants that existed in the heyday of the Star
League, only four remain in common use.
     The Crusader-D, mostly used by Davion, makes only minor modifications of
the standard Crusader-A. By removing the M100 machine guns and downgrading the
Harpoon SRM six-racks to four-racks, Davion has been able to add more heat
sinks, which gives the Crusader greater endurance.
     The Kurita variant, the Crusader-K, has still more heat sinks. Though it
retains the Harpoon-6, the Longbow 15-racks have been reduced to ten-racks.
     The Crusader-L, House Liao's version, is the most radical departure from
the standard production model. In addition to the downgrading of both missile
launchers, the Liao Crusader is equipped with GM Jetstar jump jets. These give
it greater mobility, and permit it to engage in the Death from Above attack

==Notable 'Mechs & MechWarriors:==
Captain Miko Umcizi
     A descendant of the ancient Zulu chieftains, Captain Umcizi keeps his
heritage alive by decorating his Crusader, the Shaka, in traditional Zulu
style. The other members of Alpha Company, 1st Battalion, 5th Crucis Lancers,
have also adopted the Zulu decorations, giving the unit the nickname, "The
Impe".
     Umcizi is a fitting commander for the company. Impressively tall, he
wears the traditional leopardskin cloak of a Zulu chief draped around his
shoulders, and drives his unit to the limits of their endurance. This style of
leadership has won the unit many victories and many decorations from House
Davion. Though his MechWarriors may grumble at times, they are devoted to
their commander, and would follow him to hell itself.

--------------------------------------------------------
Type/Model:    Crusader CRD-3L-B
Mass:          65 tons

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        260 Fusion                    6     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Stealth              12     12.50
 (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             21         33     
   Center Torso (Rear):                  8     
   L/R Side Torso:           15      24/24     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                  10      20/20     
   L/R Leg:                  15      25/25     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 Small Pulse Laser      RA      2           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 Small Pulse Laser      LA      2           1      1.00
1 MML/9*                 RT      5   52      9     10.00
  (Ammo Locations: 2 LT, 2 RT)
1 MML/9*                 LT      5           5      6.00
1 Guardian ECM           CT      0           2      1.50
  Stealth Armor Heat            10
CASE Equipment:          LT     RT           2      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         34          69     65.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        7,661,061 C-Bills
Battle Value:      1,282
Cost per BV:       5,975.87
Weapon Value:      702 / 702 (Ratio = .55 / .55)
Damage Factors:    SRDmg = 12;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 4J,  Armor/Structure: 5/5
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MH;  Point Value: 13
                   Specials: ecm


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