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DL-2A Daedalus
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
Location: United States
PostPosted: 02-Apr-2007 09:51    Post subject: DL-2A Daedalus Reply to topic Reply with quote

           BattleMech Technical Readout

Type/Model:    Daedelus DL-2A
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          45 tons
Chassis:       Endo Steel
Power Plant:   270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:      
  1 Large Laser
  1 Machine Gun
  1 Rocket Launcher 10 (OS)
  2 SRM 4s
  1 Guardian ECM
  1 LRM 5
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
While originally intended as an arena mech, the losses all Houses have
sustained over the course of the last few conflicts have resulted in even
arena mechs being pressed into service.

In the case of the Daedalus, the decision was made to use this as a fire
support mech capable of getting in and out of conflict at high speed.

A major flaw noted was that the jump jets were not mounted evenly and that
this caused trouble with balance in flight. The jets were re-positioned to
help solve this problem, but created the additional problem of what to do with
the displaced SRM 6. The decision was made to trade it out for an LRM 5 and
mount it in the center torso where the SRM 6 had once been; this, coupled with
the RL 10, this gave the Daedalus some much-needed long-range punch.

The decision was also made to change up the energy weapons. The large pulse
laser and small laser were deleted. In their place, the decision was made to
mount a standard large laser, an ECM suite to protect the mech, and some
additional armor. 

==Variants:==
The 2B variant makes use of a BAP instead of the ECM; this version functions
more along the lines of a hunter-killer instead of a true fire support unit.

The 2C variant has a C3 Slave and mounts an additional RL-10. The 2CA uses a
TAG instead of the C3 Slave.

--------------------------------------------------------
Type/Model:    Daedelus DL-2A
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)
Engine:        270 XL Fusion                12      7.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 Machine Gun            LA      0  100      2      1.00
  (Ammo Locations: 1 LT)
1 Rocket Launcher 10 (OS)LA      3           1       .50
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Guardian ECM           RT      0           2      1.50
1 SRM 4                  LT      3           1      2.00
1 LRM 5                  CT      2   24      2      3.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT                  1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         16          70     45.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        8,338,515 C-Bills
Battle Value:      1,146
Cost per BV:       7,276.19
Weapon Value:      985 / 985 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 24;  MRDmg = 12;  LRDmg = 3
BattleForce2:      MP: 6J,  Armor/Structure: 4/2
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MM;  Point Value: 11
                   Specials: ecm


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Karagin
Imperial Karagin Army
Imperial General
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Joined: 04-Feb-2002 00:00
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PostPosted: 14-Apr-2007 10:57    Post subject: Reply to topic Reply with quote

Again decent enough, but I am still no fan of the RLs on mechs...beyond that I like it. I need to post my reworkings of the Solaris mechs.
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Only the dead have seen the end of war. - Plato

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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
Location: United States
PostPosted: 14-Apr-2007 15:50    Post subject: Reply to topic Reply with quote

Karagin wrote:
Again decent enough, but I am still no fan of the RLs on mechs...beyond that I like it. I need to post my reworkings of the Solaris mechs.


This is the mech I said your character would be piloting in our campaign.

If you'd like, then after a few missions I'll allow you to customize it a little.
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"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 14-Apr-2007 15:58    Post subject: Reply to topic Reply with quote

Kraken wrote:
Karagin wrote:
Again decent enough, but I am still no fan of the RLs on mechs...beyond that I like it. I need to post my reworkings of the Solaris mechs.


This is the mech I said your character would be piloting in our campaign.

If you'd like, then after a few missions I'll allow you to customize it a little.


Sounds good, as I said, I just not a fan of the RLs on mechs.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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AWAD
Draconis Combine
Chu-sa
Chu-sa


Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 23-Apr-2007 22:20    Post subject: Reply to topic Reply with quote

A sort of smaller Marshall. One minute I like it the next I do not. I think the ECM with old tech weapons and a new engine just bother me.

If you drop it to 5/8/5 standard engine can you still do it? A little more like a Watchman but I could swallow it better. That would be a perfect Merc Mech as it could carry out any role.

AWAD- Marshall and Watchman are solid Merc type designs
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 23-Apr-2007 22:38    Post subject: Reply to topic Reply with quote

AWAD wrote:


Marshall and Watchman are solid Merc type designs


More for their price then anything else, next best mech for mercs is the Chamelaon...
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Karagin
Only the dead have seen the end of war. - Plato

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