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Ferret HK
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2753
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PostPosted: 31-Mar-2007 17:15    Post subject: Ferret HK Reply to topic Reply with quote

      BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Ferret HK
Tech:          Inner Sphere / 3025
Config:        V.T.O.L.
Rules:         Level 2, Standard design

Mass:          5 tons
Power Plant:   25 Tyron I.C.E.
Cruise Speed:  162.0 km/h
Maximum Speed: 248.4 km/h
Armor Type:    ProtecTech Light Standard
Armament:      
  1 MainFire Minigun Machine Gun 
  1 Rocket Launcher 10 (OS)
Manufacturer:  Cal-Boeing of Dorwinion
  Location:    Dorwinion
Communications System:  Achernar
Targeting & Tracking System:  IsBM Lantirn

------------------------------------------------------------------------------
==Overview:==
Although gunships are well enough, what happens when you don't have any?

This was the question that prompted the existance of the HK (hunter-killer)
version of the Ferret.

The cargo bay capacity was removed, making room in the hull for an RL-10. This
weapon not only gives the Ferret a noticible punch, but also allows it to
engage targets at a far greater distance. Additional armor was added to help
protect it against other light aircraft that might come gunning for it. 

--------------------------------------------------------
Type/Model:    Ferret HK
Mass:          5 tons

Equipment:                                 Items    Mass
Int. Struct.:  5 pts Standard                0       .50
Engine:        25 I.C.E.                     0      1.00
    Cruise MP:  15
     Flank MP:  23
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0       .50
Crew: 1 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0       .50
Armor Factor:   16 pts Standard              0      1.00

                          Internal    Armor
                          Structure   Value
   Front:                     1          4 
   Left / Right Sides:        1        3/3 
   Rear:                      1          4 
   Rotor:                     1          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Front    0  100     2      1.00
1 Rocket Launcher 10 (OS)Front    0          1       .50
--------------------------------------------------------
TOTALS:                           0          3      5.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        73,014 C-Bills
Battle Value:      177
Cost per BV:       412.51
Weapon Value:      8 / 8 (Ratio = .05 / .05)
Damage Factors:    SRDmg = 8;  MRDmg = 5;  LRDmg = 2
BattleForce2:      MP: 15V,  Armor/Structure: 0 / 1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: VA;  Point Value: 2


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Karagin
Imperial Karagin Army
Imperial General
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Joined: 04-Feb-2002 00:00
Posts: 4120
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PostPosted: 14-Apr-2007 10:59    Post subject: Reply to topic Reply with quote

Fast and under armed...it has too much speed to be to effective IMHO, you need a better balance. Once the RL is gone you don't have much to defend your self and given that the speed rules have changed in TW you are risking losing the VTOL if it has to stay around for any reason.
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Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
Location: United States
PostPosted: 14-Apr-2007 15:48    Post subject: Reply to topic Reply with quote

I re-did it; the version you'll be seeing in the campaign I'll be running has 3 RL 10s; I've abandoned the machine gun.
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Karagin
Imperial Karagin Army
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PostPosted: 14-Apr-2007 15:59    Post subject: Reply to topic Reply with quote

Okay that gives the punch and then it can run like the wind...
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
Posts: 2753
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PostPosted: 14-Apr-2007 21:22    Post subject: Reply to topic Reply with quote

Karagin wrote:
Okay that gives the punch and then it can run like the wind...


Too bad you guys will have to rescue the pilot before you'll be allowed to have one. Rolling Eyes
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AWAD
Draconis Combine
Chu-sa
Chu-sa


Joined: 06-Feb-2002 00:00
Posts: 766

PostPosted: 23-Apr-2007 22:24    Post subject: Reply to topic Reply with quote

Kraken wrote:
I re-did it; the version you'll be seeing in the campaign I'll be running has 3 RL 10s; I've abandoned the machine gun.


ROCK-ET ON. The right way to use RLs and VTOLs. These are ICE also, beautiful. Also in one round cover the distance of an LRM launcher. Out-In-Out, ammo load gone, go home and get some more.

AWAD- OK so 1 in 4 gets killed everytime they go in, it still is justifable
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