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RCT transportation...
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Rarich
Federated Suns
Leftenant General
Leftenant General


Joined: 05-Feb-2002 00:00
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PostPosted: 29-May-2002 08:57    Post subject: RCT transportation... Reply to topic Reply with quote

Quote:

On 2002-05-28 09:41, Talen wrote:
I guess I can call it pretty good...i said 10-15

If I still had my 3057, I could remember which Jumpships those were.

The problem is that you are looking at the minimum dropship requirements with large ships like Overlords. That is generally the main big boy, a few others here and there are larger...but rarer. The point is that in order to do this, the entire succesor house would suffer. This one RCT would draw from the entire fleet (cause I refuse to believe there are still a lot of the larger dropships out there, State-side, it has only been a few years (16 at most) since the IS re-agined the ability to create large ships.) and the entire fleet would suffer. If 2 Overlords had to be replaced by Unions, your Jumpship requirements go up fast.



I look at it the other way around. RCTs have jumpships permanently assigned, since they are the main reinforcement/offensive weapon the House has. This leaves very few ships left for regular commerce, hence the shortage and lack of flexibility.

The large shortage during the 4th succession war and 3057 incident were due to moving units normally not assigned ships and the confiscation of ships.

My take, take it or leave it.
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Rarich
Federated Suns
Leftenant General
Leftenant General


Joined: 05-Feb-2002 00:00
Posts: 991
Location: United States
PostPosted: 29-May-2002 09:06    Post subject: RCT transportation... Reply to topic Reply with quote

The tactic that seemed to work best when roleplaying The Circus was a combat drop of mechs, and Paratroop type infantry to secure a "planethead" then the vehicles and support units arive to secure the lines and patch up the mechs. The RCT is a door buster unit, meant to get on a planet and then provide reaction forces when the conventional infantry and armor get stomped.

I consider all the books pretty simplified in that respect, covering turning points of the major campaigns. These turning points would naturally have mechs present. This would only apply to I.S. stuff. Involving the clans would change things immensely.

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